[Bf-python] updates
Jiba
jiba at tuxfamily.org
Fri Aug 1 21:14:57 CEST 2003
> - .getVertexInfluences(vert_index) doesn't crash Blender anymore when
> one of the linked bones is NULL. Instead of the Bone name, I first made
> it return None for NULL bones, but it makes more sense to simply not
> fill a NULL entry, since if the Bones are NULL, the vertex isn't
> influenced.
>
> >From what I could find debugging, the problem wasn't with multiple
> bones attached to a vertex, this worked fine. The trouble was with
> deform groups (vertex groups): a vertex group can point to bone data,
> but one or all of these pointers may be / become NULL (and so that bone
> doesn't affect the group). So the crashes were not caused by multiple
> influences, but rather by no influence from any or part of the bones.
>
> Things seem to work now, but I may be wrong and willing to keep trying
> if the issue wasn't solved yet, so feel free to email us.
I confirm this...
The problem was related to a vertex group not used for bones animations, and not by multiple influences on a single vertex.
Thanks,
Jiba
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