[Bf-modeling] Bevel requirements

metalliandy metalliandy666 at googlemail.com
Sun Jan 5 00:57:35 CET 2014


Yea, I understand your question, mate. :) I was saying that Offset would 
be fine as it would match the regular bevel which is using offset as the 
default.

Cheers,

-Andy
On 04/01/2014 23:35, Howard Trickey wrote:
> I was intending to make it consistent with the tool. The question was 
> whether the
> tool (and the modifier) should change the default from Offset to Width.
>
>
> On Sat, Jan 4, 2014 at 6:03 PM, metalliandy 
> <metalliandy666 at googlemail.com <mailto:metalliandy666 at googlemail.com>> 
> wrote:
>
>     I replied to this a few days ago but it got hung in the moderation
>     que so I thought I would post it again
>
>     I would make it the same as the bevel tool for consistency tbh.,
>     so offset would be fine.
>
>     Is there a web portal for this list on the new site? I much prefer
>     to use those rather than email if possible :)
>
>     -Andy
>     On 29/12/2013 15:26, Howard Trickey wrote:
>>     I want to put the option for how to measure bevel width (the
>>     tool's 'Amount Type') into the modifier.  Before I do, I wondered
>>     what people think the default method should be? The old method
>>     (and what is assumed by models with bevel modifier in files pre
>>     2.70) is the 'Offset' method.  I can see the argument for making
>>     the 'Width' method the default.  Have people here tried both
>>     extensively enough to have an opinion?
>>
>>
>>
>>     On Sun, Nov 10, 2013 at 7:34 AM, Howard Trickey
>>     <howard.trickey at gmail.com <mailto:howard.trickey at gmail.com>> wrote:
>>
>>         OK, revision 61221 has these changes.  Let's play with them
>>         some before putting them in the modifier, since that will
>>         affect what is saved in .blend files.
>>
>>
>>
>>         On Sun, Nov 10, 2013 at 5:36 AM, Howard Trickey
>>         <howard.trickey at gmail.com <mailto:howard.trickey at gmail.com>>
>>         wrote:
>>
>>             If there are no opinions on my suggestions for naming
>>             methods, I think I'm going to go with them and commit the
>>             change.  Reminder: will change UI to say "Amount "
>>             instead if "Offset", and have a dropdown type with choices:
>>             Offset
>>             Width
>>             Height
>>             Depth
>>
>>             I think I will go with Offset as the default, since that
>>             is what users are used to, and existing models with
>>             modifiers will have been using that method.  Also checked
>>             Wings3D just now and that's what it uses for its (only)
>>             method.  Respond now if you think we should make 'Width'
>>             the default.
>>
>>
>>             On Fri, Nov 8, 2013 at 7:43 PM, metalliandy
>>             <metalliandy666 at googlemail.com
>>             <mailto:metalliandy666 at googlemail.com>> wrote:
>>
>>                 Hi Howard,
>>
>>
>>>                 We can talk about adding inset-extrude like
>>>                 capabilities to Bevel later (I'm not convinced this
>>>                 is the right place for it -- why not in the inset
>>>                 tool itself?) 
>>
>>                 Ahh, I didnt mean that we add inset extrude
>>                 capabilities to Bevel. I meant that we should add the
>>                 interactive 3d viewport control handles that were in
>>                 the Inset Extrude addon as they were super intuitive
>>                 to use and much better then using the tool properties.
>>
>>                 http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Inset-Extrude
>>
>>                 http://www.youtube.com/watch?v=mPes27n2pIk
>>
>>                 Cheers,
>>
>>                 -Andy
>>
>>
>>                 On 08/11/2013 23:24, Howard Trickey wrote:
>>>                 We can talk about adding inset-extrude like
>>>                 capabilities to Bevel later (I'm not convinced this
>>>                 is the right place for it -- why not in the inset
>>>                 tool itself?)  For now I want to fix the Bevel bugs
>>>                 and make it so that people will stop saying "it's
>>>                 just broken".  So I want to concentrate on base
>>>                 bevel functionality first.
>>>
>>>                 For names of these different modes, how about these:
>>>                 Across Face -> Inset or Offset
>>>                 Across New Face -> Width
>>>                 Angle Bisector -> Depth
>>>
>>>                 Would those make more sense to you Jonathan?
>>>
>>>
>>>
>>>                 On Fri, Nov 8, 2013 at 5:14 PM, metalliandy
>>>                 <metalliandy666 at googlemail.com
>>>                 <mailto:metalliandy666 at googlemail.com>> wrote:
>>>
>>>                     Yes! That's the one :)
>>>
>>>                     Cheers!
>>>
>>>                     -Andy
>>>
>>>
>>>                     On 08/11/2013 21:27, Jonathan Williamson wrote:
>>>>                     Andy, are you thinking of Inset Extrude for the
>>>>                     interactivity?
>>>>
>>>>                     Jonathan Williamson
>>>>                     http://cgcookie.com
>>>>
>>>>
>>>>                     On Fri, Nov 8, 2013 at 3:25 PM, metalliandy
>>>>                     <metalliandy666 at googlemail.com
>>>>                     <mailto:metalliandy666 at googlemail.com>> wrote:
>>>>
>>>>                         Hey guys,
>>>>
>>>>                         I think the main requirement for a decent
>>>>                         bevel is that by default the result would
>>>>                         be as even as possible with the same angle
>>>>                         & width being obtained wherever possible.
>>>>                         Hard surface modelling is made much harder
>>>>                         by inconsistent bevel widths so I would
>>>>                         vode for the 'Along New Face' option too.
>>>>                         That being said current functionality
>>>>                         should be retained of course as flexibility
>>>>                         is the key to robust modelling tools. :)
>>>>
>>>>                         I would also like the interactive control
>>>>                         handles in the 3d viewport from the old
>>>>                         inset script to make a comeback and be
>>>>                         added to the bevel (and inset while we are
>>>>                         at it ;) ), though the name of the addon
>>>>                         alludes me atm. Perhaps Jonathan remembers
>>>>                         the one I mean? If not I will find it out
>>>>                         later and post it.
>>>>
>>>>                         For the naming I would use amount or
>>>>                         percentage vs fraction too. I think they
>>>>                         would make much more sense to artists in
>>>>                         general.
>>>>
>>>>                         Cheers,
>>>>
>>>>                         -Andy
>>>>
>>>>
>
>
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