[Bf-modeling] Bevel requirements
metalliandy
metalliandy666 at googlemail.com
Fri Nov 8 22:25:59 CET 2013
Hey guys,
I think the main requirement for a decent bevel is that by default the
result would be as even as possible with the same angle & width being
obtained wherever possible. Hard surface modelling is made much harder
by inconsistent bevel widths so I would vode for the 'Along New Face'
option too.
That being said current functionality should be retained of course as
flexibility is the key to robust modelling tools. :)
I would also like the interactive control handles in the 3d viewport
from the old inset script to make a comeback and be added to the bevel
(and inset while we are at it ;) ), though the name of the addon alludes
me atm. Perhaps Jonathan remembers the one I mean? If not I will find it
out later and post it.
For the naming I would use amount or percentage vs fraction too. I think
they would make much more sense to artists in general.
Cheers,
-Andy
On 08/11/2013 19:54, Jonathan Williamson wrote:
> Hey Howard,
>
> I think these options would be very valuable. I know that in my work I
> would generally prefer the *Along New Face *option. I also see the
> *Along the Bisector *option to be quite valuable for when you want to
> chamfer a specific amount.
>
> As for naming, I think *Amount *is a better name. Offset to me means
> distance shifted from center. Whereas while beveling what I care about
> is the "amount of beveling".
>
> Percentage is consistent with other areas of Blender I believe, and so
> I suggest leaving that as is. I don't know of anywhere that uses
> "Fraction".
>
> As for naming of the methods, I'm not sure. I don't particularly like
> the existing naming, as it doesn't clearly explain the method to me.
> But I cannot currently think of a better alternative. If I think of
> something I'll let you know.
>
> Jonathan Williamson
> http://cgcookie.com
>
>
> On Fri, Nov 8, 2013 at 1:45 PM, Howard Trickey
> <howard.trickey at gmail.com <mailto:howard.trickey at gmail.com>> wrote:
>
> I have now triaged and about to attack the bevel bugs in tracker.
>
> A number of them are really feature requests, in that they want an
> algorithm that does something different than what the bevel
> algorithm does today (and there are reasons for why it does what
> it does today). I'd like to start a discussion of what bevel
> should really do -- where it should change what it does today, and
> where we should just add more options.
>
> E.g., see
> https://projects.blender.org/tracker/index.php?func=detail&aid=34504&group_id=9&atid=498
>
> A start of what will eventually become the developer documentation
> for the bevel code is here:
>
> http://wiki.blender.org/index.php/User:Howardt/Bevel
>
> This start is about how does one measure the 'bevel amount'
> (currently called 'offset' in the interface). Please read. You
> can see that there are 4 alternatives, each with something to
> recommend themselves. I propose (and have already implemented,
> but not submitted) giving all 4 options to the user, with 'Along
> Face' the default.
>
> Questions for this list:
> - Is this a good idea? Should I submit it?
> - Are there better names for the methods?
> - Should I change the name 'offset' in the interface to something
> else ('amount', maybe?); it would be kind of annoying to change
> the code at this point, since the field persisted in .blends is
> called 'offset'.
> - Should 'Percentage' perhaps be 'Fraction'? I don't remember
> what is common in Blender, to enter such numbers as between 0 and
> 100, or between 0.0 and 1.0. One problem with leaving it as
> Percentage is that the numbers are way out of range with the
> numbers used for the other three methods, and I probably have to
> figure out how to scale the interactive number differently when
> Percentage is used. So I would prefer this to be 'Fraction'.
>
> There are other questions about how to deal with problems when all
> constraints can't be met (when beveling several edges together);
> and more about the algorithm used to fill in rounded corners; I'll
> fill in the discussion about those later.
>
> - Howard
>
>
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