[Bf-modeling] Snap to Object Centers

Jonathan Williamson jonathan at cgcookie.com
Mon Aug 19 17:11:47 CEST 2013


Thanks Campbell!

Jonathan Williamson
http://cgcookie.com


On Sun, Aug 18, 2013 at 11:24 PM, Campbell Barton <ideasman42 at gmail.com>wrote:

> Committed r59256.
>
> Snaps to object center, empties that are also dupli's are ignored
> (since they have their own data which is snapped to).
>
> On Tue, Aug 13, 2013 at 7:39 AM, metalliandy
> <metalliandy666 at googlemail.com> wrote:
> > Yea, I currently have that always on but even when it is off it really
> > doesn't seem to make much difference tbh.
> > Hopefully we can work something out that works for everyone.
> >
> > Cheers,
> >
> > -Andy
> >
> >
> > On 12/08/2013 19:08, Jonathan Williamson wrote:
> >
> > Andy, we currently have the ability to "Snap onto itself" for vertex
> > snapping. Similar to what you're wanting, but basically opposite. Seems
> to
> > me that restricting self snapping is a bit worthless, and really ought
> to be
> > reversed, to restrict snapping to only itself.
> > http://cl.ly/Qmz7
> >
> > Jonathan Williamson
> > http://cgcookie.com
> >
> >
> > On Mon, Aug 12, 2013 at 12:54 PM, metalliandy
> > <metalliandy666 at googlemail.com> wrote:
> >>
> >> Sounds good to me! +1
> >>
> >> Another thing that I would like to see regarding snapping is better
> >> detection to what you are snapping too. Currently it can get quite hard
> to
> >> snap to a vert (in vert snap) if there is a mesh with a subd modifier
> on a
> >> mesh that is under the mesh that you are trying to snap to. Often it
> tries
> >> to snap to the subd mesh rather than the mesh that is currently in edit
> >> mode. I'm not saying that we should disable snapping to objects that
> are not
> >> in edit mode as this can be quite useful, but it would be nice to maybe
> >> work something out where the mesh in edit mode takes precedence or we
> could
> >> disable subd calculations for other meshes when snapping to verts.
> >>
> >> Cheers,
> >>
> >> -Andy
> >> On 12/08/2013 15:37, Jonathan Williamson wrote:
> >>
> >> Mattmerk on BA asked if there was a way to snap vertices to an object
> >> center, as he is using empties generated from a Syntheyes tracked scene
> to
> >> layout his environment.
> >>
> >> Currently the only way to do this is with the 3D Cursor. Which can be
> done
> >> by selecting the empty in Object Mode, SHIFT+S > Cursor to Selected,
> then
> >> select the mesh, enter Edit Mode, select the vertex, and finally press
> >> SHIFT+S > Selection to Cursor.
> >>
> >> Then you have to repeat this for every vertex.
> >>
> >> This works but is a very poor workaround anytime you need/wish to snap
> >> vertices (or anything for that matter) to any object origin. If you're
> >> snapping to mesh objects then you can snap to the Volume center, but
> this is
> >> still funky and very seldom works for the purpose needed.
> >>
> >> I would like to propose an addition:
> >>
> >> Snap to Object Origins
> >> This would allow the snapping of objects and mesh components to the
> origin
> >> for another object. For example: http://cl.ly/QmfL
> >>
> >> This should be created as a new Snap Element, http://cl.ly/Qm3E, via
> >> Object.
> >>
> >> Thoughts?
> >>
> >> Jonathan Williamson
> >> http://cgcookie.com
> >>
> >>
> >> _______________________________________________
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> >>
> >>
> >>
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> >>
> >
> >
> >
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>
>
>
> --
> - Campbell
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