[Bf-modeling] Snap to Object Centers

Jonathan Williamson jonathan at cgcookie.com
Mon Aug 12 16:37:39 CEST 2013


Mattmerk on BA asked if there was a way to snap vertices to an object
center, as he is using empties generated from a Syntheyes tracked scene to
layout his environment.

Currently the only way to do this is with the 3D Cursor. Which can be done
by selecting the empty in Object Mode, SHIFT+S > Cursor to Selected, then
select the mesh, enter Edit Mode, select the vertex, and finally press
SHIFT+S > Selection to Cursor.

Then you have to repeat this for every vertex.

This works but is a very poor workaround anytime you need/wish to snap
vertices (or anything for that matter) to any object origin. If you're
snapping to mesh objects then you can snap to the Volume center, but this
is still funky and very seldom works for the purpose needed.

I would like to propose an addition:

*Snap to Object Origins*
This would allow the snapping of objects and mesh components to the origin
for another object. For example: http://cl.ly/QmfL

This should be created as a new Snap Element, http://cl.ly/Qm3E, via
Object.

Thoughts?

Jonathan Williamson
http://cgcookie.com
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