[Bf-marketing] Press release

Ton Roosendaal ton at blender.org
Sat Jul 15 22:55:06 CEST 2006


Hi,

Dunno who's reading this now, but please feedback?

-Ton-

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July 15, 2006
For Immediate Release

Blender 2.42, the "Orange" version released.

After the character animation upgrade of the past release, this final  
"Orange" release focuses mainly on the render pipeline. The blender.org  
team has been very busy meeting the imaging requirements for the  
Elephants Dream movie and this has resulted in a big boost of  
development. Especially the design of a tight integrated multi-layer  
multi-pass HDR renderer with the new Compositing system has proven to  
be crucial for a productive studio environment. An artist can setup  
complex shots consisting of many scenes, which each should render  
multiple layers and passes, define how the compositing should happen,  
and still have everything bundled in a single compact Blender file to  
hand over to a render farm to execute with a single command.

The compositing system also supports a novel approach for vector-based  
motion blur, which reconstructs the final image (using depth values)  
into a 3d model - one polygon per pixel - and by deforming the 3d model  
with per pixel motion vectors it can accumulate efficiently good  
looking motion blur effects.

The shortlist of 2.42 features:

- A completely rewritten render pipeline, which now is rendering in  
full HDR, tile-based and threaded, supporting advanced preview renders,  
layer-rendering and pass render, with a tight integration to the  
compositor.

- Added a Node based Materials editing for creating advanced shaders.  
The Node Shader editor allows to use both traditional Materials, as to  
construct more low level shader effects. New built-in shaders include  
anisotropic and fresnel.

- The new HDR Compositor allows powerful imaging manipulations, using  
still frames or animation input, or directly hooking up with  
intermediate results of the rendering pipeline. Support for cropped  
previews allow for near-realtime editing of movie sized frames with  
dozens of compositing nodes.

- Support for industry standard exchange format like OpenEXR, Cineon,  
DPX and Collada.

- The already topnotch LSCM (UV) unwrapper was further expanded to  
ABF++, which means unwrapping is now more automatic with less  
stretching, interactively updated while editing. A minimize stretch  
tool was added for local adjustments.

- The Game Engine was greatly expanded, and now makes full use of the  
new Bullet physics library.

- The Blender Video Sequence editor now allows to edit unlimited  
amounts of images and videos, became full HDR images aware,  and - for  
Linux only now - supports FFMPEG with a large range of codecs for audio  
and video.

- Hundreds of bugs were mercyless hunted and killed.

The official release logs, with images and examples, can be found here:
http://www.blender.org/cms/Blender_2_42.727.0.html
The main download page with all versions:
http://www.blender.org/cms/Blender.31.0.html

Note: Artists from the Elephants Dream team will demonstrate the 2.42  
release on the Siggraph Convention, on sunday in theatre room 213, and  
for three days in the Open Source Pavilion on the trade show.

Ton Roosendaal
Blender Foundation



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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org




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