[Bf-interface] Grease Pencil Layout Proposal

jur ereto pepelandrive at gmail.com
Sat Aug 6 14:49:55 CEST 2016


About the color set, rightnow, when you make the first GP stroke in a empty
scene, the brushes preset are created, so
maybe could be the same thing with a color set.

Daniel

On Sat, Aug 6, 2016 at 9:01 AM, Blendergit <blendergit at gmail.com> wrote:

> Hi everyone!
>
> I have seen in ToonBoom that they not only provide a default layout, but a
> set of predefined colors.
>
> I don’t know if this possible, but to have a set of “ready to use color
> set” could help a lot to new users.
>
> The theme for GP is a great idea!
>
> Antonio
>
> *From:* Joshua Leung <aligorith at gmail.com>
> *Sent:* Saturday, August 6, 2016 2:58 AM
> *To:* bf-interface at blender.org
> *Subject:* Re: [Bf-interface] Grease Pencil Layout Proposal
>
> Hi Daniel,
>
> Great idea. The proposed layout is quite nice!
>
> It shouldn't be a problem to have different panels open in different
> layouts. IIRC, that's one of the reasons why we have the ability to create
> different screen layouts in the first place :)
>
> About the background color, I suppose there are several options:
> 1) Always enable "Use World Background" in the viewports for GP
> 2) Perhaps a theme dedicated for GP work may also be useful?
> 3) Distribute a startup.blend with a GP datablock set up ready to go,
> complete with a standard palette (or set of palettes even), background, and
> theme settings optimised for GP usage, and put this in a place with install
> instructions so that users can add this to their Blender download easily.
> --> This would be like a "present day" prototype of what the eventual
> Blender 2.8 workflow modes could end up like, so this could be a useful
> test case for trying out what approaches work/don't work that well...
>
> ---------
>
> BTW, there was a list of other changes we were thinking about adding to
> the default setup that venomgfx had been discussing. We tend to try to not
> update this file too often as it's a bit of a pain to do it, and it ends up
> bloating the GIT repository if done too often.  (I'd personally love to
> make the default animation layout not show both the dopesheet and graph
> editor together and make the output directory for renders be "//render" at
> the same time for instance instead of tmp/)
>
>
> Regards,
> Joshua
>
>
>
>
>
> On Sat, Aug 6, 2016 at 10:58 AM, jur ereto <pepelandrive at gmail.com> wrote:
>
>> Hi everyone!
>>
>> After the merge of GP v2 in the trunk (Yay!) maybe is time to get a
>> specific layout for the 2D animation for the 2.78.
>> The idea behind this is just thinking on the new GP users or even the
>> brand new Blender users that come from
>> others 2D animation softs, a easy way to start with, just that.
>>
>> Matias Mendiola have a ¨2D Animation¨ layout proposal and I really liked,
>> a newbie user see all the important things.
>> Layout pic: https://www.dropbox.com/s/h9asyun4u8abmty/2D%20Animation%
>> 20Layout.jpg?dl=0
>> Example pic: https://www.dropbox.com/s/h98is8f5jdvpvt4/2D%20Animation%
>> 20Layout1.jpg?dl=0
>>
>> So,
>> - what do you think about?
>> - Is possible for this specific Layout maintain open/visible certain
>> panels and tabs, Like GP tabs/panels?
>>
>> A interesting problem is the color of the 3D background, so dark to
>> paint. Change the default 3D background color just for
>> this seems a little exaggerated :), maybe a optional GP theme is enough,
>> any ideas?
>>
>>
>> Daniel
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> _______________________________________________
>> Bf-interface mailing list
>> Bf-interface at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-interface
>>
>>
>
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