[Bf-interface] The UI side of the asset project

Julian Eisel eiseljulian at gmail.com
Thu Sep 10 00:05:45 CEST 2015


Created https://developer.blender.org/T46059.

(And no, I didn't talk much with Bastien about it, I just read which
has lots of information ;) )

On 9 September 2015 at 16:04, Jonathan Williamson <jonathan at cgcookie.com> wrote:
> Good proposal Julian, I agree. Being a really big task we'll have to keep
> the discussion in control, so as to avoid too many design by committee
> problems.
>
> Keeping the UI development mostly separate should help, but only to a
> certain extent. Let's just be sure not to hold up Bastien's progress with UI
> tasks :)
>
> Julian, since it sounds like you've talked with Bastien a bit more than I
> have (not at all) on the asset project, could you handle creating the
> initial UI-related tasks and then we can go from there?
>
> Jonathan Williamson
> http://cgcookie.com
>
> On Tue, Sep 8, 2015 at 2:44 PM, Julian Eisel <eiseljulian at gmail.com> wrote:
>>
>> Hey all,
>>
>> Bastien just published this -> https://developer.blender.org/T46049
>> and I think we should already start some work on the UI side of this.
>> This could prevent the project from being stuck because of pending UI
>> questions, help Bastien with further work and I'm sure in the end,
>> users will benefit from it.
>>
>> I propose we organize it like this:
>> * Keep UI development a bit separate from technical development, but
>> make sure to communicate well. This will allow Bastien to stay focused
>> on technical stuff which is a big enough task on its own.
>> * Create tasks on dev.blender.org for needed design discussions (tasks
>> and sub-tasks).
>> * Stay away from discussing details as long as possible. We should
>> create a really rough base first, and step by step develop it further.
>> We can't predict all the details of the interaction yet, so we need
>> flexible approaches.
>>
>> Bastien already proposed basic workflows for asset interaction, we
>> should review them and continue the work.
>>
>> Like written in the task, the fundamental asset interactions from
>> within Blender are:
>> * Browsing
>> * Loading
>> * Updating
>> assets.
>> I suggest we start by breaking these up into their possible sub-steps
>> and define where the needed data for them will be displayed (roughly!
>> Even more rough than this:
>> http://wiki.blender.org/uploads/0/0b/Elubie_asset_browser_ui_v1.png).
>> Again, some of this was already written down by Bastien in the task.
>>
>> Curious on what you guys think and as always I hope we can get something
>> done.
>>
>> Thanks,
>> - Julian -
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>
>
>
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