[Bf-gamedev] Code style in the BGE

Jacob Merrill blueprintrandom1 at gmail.com
Fri Mar 6 03:37:10 CET 2015


if they unify the style and organize the code, this will speed development
right? also this combing through the code will also give you a good chance
to note anything that is flawed?
On Mar 5, 2015 5:17 AM, "Campbell Barton" <ideasman42 at gmail.com> wrote:

> I'd like to use the same style as the rest of Blender.
> http://wiki.blender.org/index.php/Dev:Doc/Code_Style
>
> But don't think its worth going over all files and applying style
> changes, just use for new-code/rewrites.
>
> On Thu, Mar 5, 2015 at 8:06 AM, Sybren A. Stüvel <sybren at stuvel.eu> wrote:
> > Hi all,
> >
> > Much of the BGE code does not adhere to the code style used in the
> > rest of Blender. I would like to see the BGE use the Blender code
> > style; not only because I simply like it better but also for general
> > consistency.
> >
> > Some patches, like https://developer.blender.org/D1102, revert
> > Blender-style code to "old" BGE style. My preference would be to
> > actually do the opposite, and move new/altered code to the Blender
> > style, at the cost of (temporary) inconsistency within the BGE files.
> >
> > I'm curious what you think about this.
> >
> > Cheers,
> > --
> > Sybren A. Stüvel
> >
> > http://stuvelfoto.nl/
> > http://stuvel.eu/
> >
> > _______________________________________________
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> > Bf-gamedev at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-gamedev
> >
>
>
>
> --
> - Campbell
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