[Bf-gamedev] Unreal Engine-like Viewport Navigation (patch)

Lina Halper lina.halper at epicgames.com
Wed Aug 26 16:50:56 CEST 2015


That is an awesome news. We'll check that out! :)

--Lina,

On Tue, Aug 25, 2015 at 11:28 AM, Dalai Felinto <dfelinto at gmail.com> wrote:

> Hi there,
> Last year I had to put this project on hold to get multiview finished.
> I'm now resuming the work here, and hope to get this out of the way
> soon. I've addressed most of the suggestions:
>
> Recent changes in Blender core:
> =========================
>   - Fix lookaround twisting the view after awhile
>   - Take redraw and base speed into consideration for mouse move
>   - Increase stability of WALK_MOUSE_MOVEVERTICAL mode (MMB) by doing
> only one movement at a time
>
> Recent changes in Python scripts:
> ==========================
>   - Basic interaction file for unreal
>   - F (focus) shortcut to view_selected
>   - Set default walk speed 10x faster
>   - Map Alt + Tweaks to expected behaviours (rotate, zoom, move - LMB,
> RMB, MMB)
>
> Updated builds:
> ============
> Win:
> http://www.dalaifelinto.com/ftp/builds/epic-navigation-blender-2.75-3e88532-win64.zip
> Linux:
> http://www.dalaifelinto.com/ftp/builds/epic-navigation-blender-2.75-3e88532-linux-glibc211-x86_64.tar.bz2
> OSX:
> http://www.dalaifelinto.com/ftp/builds/epic-navigation-blender-2.75-3e88532-OSX-10.6-x86_64.zip
>
> Not implemented:
> ==============
> * Control transitions (smoothly switch between modes when release or
> clicking an extra mouse button)
> * LMB + RMB: behave as MMB
>
>
> Feedback is once again appreciated. I'm particularly interested on
> whether what we have is master-worthy, or not. Specially because the
> "not implemented" items may be not doable.
>
> Best regards,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2014-11-19 22:45 GMT-02:00 Lina Halper <lina.halper at epicgames.com>:
> > Hello, just to adds a bit more to the previous post.
> >
> > 1. Walking Speed is also very slow, so would be awesome if we can switch
> > between walking speed, and fast speed (Shift).
> >
> > So it would be great if unreal engine preset contains Left mouse, Walking
> > Speed to be 12.5 and Speed Factor to be 0.2 so that swap the default
> > setting.
> >
> > 2. Things that we'd love to see
> >
> > - Focus (F key feature)
> > - Alt + orbit mode (if you hold Alt and move mouse, it orbits around)
> >
> > Other than that, I've got pretty positive feedback. I'm very excited
> about
> > this feature.
> >
> > Thanks,
> >
> > --Lina,
> >
> >
> >
> > On Mon, Nov 17, 2014 at 6:41 PM, Lina Halper <lina.halper at epicgames.com>
> > wrote:
> >>
> >> This is great. Thank you so much for working on this.
> >>
> >> I have a couple of quick feedback that might help a lot for UE4 users.
> >>
> >> 1. Would it be possible to add "Unreal Engine" preset, not just keymap?
> >> Seems that way it's more consistent to what it's there.
> >>
> >> 2. Mouse selection is still right click when Unreal Engine. I feel
> >> selection has to be left click for UE.
> >>
> >> I think the reason I thought of Unreal Engine preset is that I had to
> >> switch to "Maya" preset to be able to select with left click, but Unreal
> >> Engine's default is left click selection (don't think we have right
> click
> >> selection.)
> >>
> >> I'm still gathering more feedback, so might have more coming soon, but
> >> wanted to give you early feedback first.
> >>
> >> Thank you so much again!
> >>
> >> --Lina,
> >>
> >> On Mon, Nov 17, 2014 at 11:10 AM, Dalai Felinto <dfelinto at gmail.com>
> >> wrote:
> >>>
> >>> The dropbox links were failing due to too much access. I uploaded the
> >>> files to my server:
> >>>
> >>> Win: http://goo.gl/dTmIAp
> >>> Linux: http://goo.gl/wPor1c
> >>> OSX: http://goo.gl/7Kls6Z
> >>> --
> >>> blendernetwork.org/dalai-felinto
> >>> www.dalaifelinto.com
> >>>
> >>>
> >>> 2014-11-17 13:39 GMT-02:00 Lina Halper <lina.halper at epicgames.com>:
> >>> > Oh Dalai, thank you so much for the link. I just found the link.
> >>> >
> >>> > Thanks,
> >>> >
> >>> > --Lina,
> >>> >
> >>> > On Fri, Nov 14, 2014 at 5:10 PM, Dalai Felinto <dfelinto at gmail.com>
> >>> > wrote:
> >>> >>
> >>> >> Hi Lina thanks for the corrections. I posted a link for builds for
> >>> >> linux, windows and mac. None of them work for you?
> >>> >> --
> >>> >> blendernetwork.org/dalai-felinto
> >>> >> www.dalaifelinto.com
> >>> >>
> >>> >>
> >>> >> 2014-11-14 19:31 GMT-02:00 Lina Halper <lina.halper at epicgames.com>:
> >>> >> > Thank you so much for the feature. I'd love to check it out soon,
> >>> >> > but
> >>> >> > having
> >>> >> > some trouble with getting a build and compiling.
> >>> >> >
> >>> >> > Anyway, just a tiny correction, UDK is Unreal Engine 3 Development
> >>> >> > Kit,
> >>> >> > and
> >>> >> > we don't call Unreal Engine 4 UDK. :)
> >>> >> >
> >>> >> > Thanks a lot!
> >>> >> >
> >>> >> > --Lina,
> >>> >> >
> >>> >> > On Thu, Nov 13, 2014 at 10:47 PM, Dalai Felinto <
> dfelinto at gmail.com>
> >>> >> > wrote:
> >>> >> >>
> >>> >> >> Hi,
> >>> >> >>
> >>> >> >> I've implemented the viewport navigation of UDK (Unreal Engine,
> >>> >> >> from
> >>> >> >> Epic) in Blender. It's built on top of the walk navigation system
> >>> >> >> with
> >>> >> >> a custom keymap for the special mouse modes that are unique to
> >>> >> >> unreal.
> >>> >> >>
> >>> >> >> If you are familiar with Unreal (or even if you are not) the
> patch
> >>> >> >> and
> >>> >> >> more details are here: https://developer.blender.org/D897
> >>> >> >>
> >>> >> >> I also recorded a screencast to show the navigation, but it's
> hard
> >>> >> >> to
> >>> >> >> convey in a video how well the system works:
> >>> >> >> https://www.youtube.com/watch?v=7u2mAHOBIXY&hd=1
> >>> >> >>
> >>> >> >> Feedback and comments are not only welcome but necessary ;)
> >>> >> >>
> >>> >> >> Thanks,
> >>> >> >> Dalai
> >>> >> >> --
> >>> >> >> blendernetwork.org/dalai-felinto
> >>> >> >> www.dalaifelinto.com
> >>> >> >> _______________________________________________
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> >>> >> >> Bf-gamedev at blender.org
> >>> >> >> http://lists.blender.org/mailman/listinfo/bf-gamedev
> >>> >> >
> >>> >> >
> >>> >> >
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