[Bf-gamedev] Proposal to (try to) get better FBX support

Jens Christian Restemeier jens.restemeier at gmail.com
Wed Sep 17 13:38:15 CEST 2014


Another thought:
What about porting Blender's FBX code into a clean C++ library, without
dependencies on Blender or the official SDK? Blender could then use it
through some Python bindings.
Basically just a loader/writer, and a high level interface to go through
the scenegraph or to build a scene graph. With an MIT or BSD style license
to encourage people to use it over the official SDK.

That we we have guaranteed interoperability with anyone using the library,
and improvements benefit both Blender and applications using it.
And it would open a way to sneak in a better format at a later point. You
could define a clean legacy-free format, and any application that uses the
API just needs a recompile to use it.
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