[Bf-gamedev] getReactionForce

Jacob Merrill blueprintrandom1 at gmail.com
Wed Sep 10 23:15:22 CEST 2014


http://www.blender.org/documentation/249PythonDoc/GE/GameTypes.KX_GameObject-class.html#getReactionForce

is there any way to implement this ?

can the data returned be per collision

?

like

f= own.getReactionForce[0]

print f

object, local force, world force ?

I really need it for many different projects but mainly the walking ragdoll
https://www.youtube.com/watch?v=quGPXLF1LiI

Thanks!
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