[Bf-gamedev] getReactionForce
Jacob Merrill
blueprintrandom1 at gmail.com
Wed Sep 10 23:15:22 CEST 2014
http://www.blender.org/documentation/249PythonDoc/GE/GameTypes.KX_GameObject-class.html#getReactionForce
is there any way to implement this ?
can the data returned be per collision
?
like
f= own.getReactionForce[0]
print f
object, local force, world force ?
I really need it for many different projects but mainly the walking ragdoll
https://www.youtube.com/watch?v=quGPXLF1LiI
Thanks!
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