[Bf-gamedev] Proposal to (try to) get better FBX support

Sam Brubaker sam at worldsday.org
Mon Sep 8 14:30:56 CEST 2014


Keep up the good work, Bastien. There are a lot of kids on my end that use
fbx to go from Blender > Unity.
If you ever feel overwhelmed, just remember these improvements are
brightening the lives of real children (along with everyone else)!

On Mon, Sep 8, 2014 at 6:24 AM, Bastien Montagne <montagne29 at wanadoo.fr>
wrote:

> Hi all,
>
> So, as everyone probably already knows, we are struggling like Hell to
> try to support FBX format in Blender. We already spent a **huge** amount
> of energy on this, for rather mitigated results so far (to summarize,
> roughly static object/mesh/material export works quite good, basic
> animation too. Camera/lamp orientation handling are buggy, and armature
> handling is kind of nightmare).
>
> Now, what I propose is to add a second fbx io addon (as contrib),
> **clearly flagged as experimental**, where we can put any
> dirty/bad-tested/etc. development. The point is, I want a place where I
> can do whatever I want, without considering things like 'good code',
> 'maintainable code', 'readable code', 'stable code', 'non-crashing
> code', etc. - and yet get it in all and every Blender release and build,
> so that anyone involved in FBX pipeline can easily test it, without
> waisting time in mails pingpong and such.
>
> Once an issue is clearly solved in bad experimental addon, we can think
> to a good and nice way to implement it in good one.
>
> I would start to put Jens’ work in this experimental version, and see
> whether it enhances armature handling for artists.
>
> In the mean time, I’ll try to go over all unfixed FBX reports I got in
> past months, and establish a list of basic, simple FBX test cases I need
> to try to understand those issues better. Then, I’d ask artists having
> 'ref FBX applications' to generate such files.
>
> Please let me know if you see something wrong in here, or something to
> add (and yes, I know experimental addon is dirty).
>
> Cheers,
> Bastien
> _______________________________________________
> Bf-gamedev mailing list
> Bf-gamedev at blender.org
> http://lists.blender.org/mailman/listinfo/bf-gamedev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-gamedev/attachments/20140908/28a7430d/attachment.htm 


More information about the Bf-gamedev mailing list