[Bf-gamedev] I am here to program!!!

FRANCISCO ORTIZ chicortiz at gmail.com
Mon Sep 1 02:07:58 CEST 2014


You're welcome. Have fun. :)


On 31 August 2014 20:49, <mail at smokythaklown.com> wrote:

>  Fresh, i truly appreciate the help. I also noticed pyverse api!
>
>
>
> On 31-08-2014, FRANCISCO ORTIZ wrote:
>
> Hi Smoky,
> The old implementation of verse (verse 1.0/Uni-verse) is more
> minimalistic, since I can't find the source online here is a download link
> of the SVN:
>
> https://drive.google.com/file/d/0Byr4NYScNOlRLTZwWWRVSzgyTWM/edit?usp=sharing
>
> Yours,
> Ortiz
>
>
> On 31 August 2014 19:17, <mail at smokythaklown.com> wrote:
>
>>  Thank you, this is a great project!! I have some researching to do,
>> keep on blending!
>>
>> On 31-08-2014, FRANCISCO ORTIZ wrote:
>>
>>  Hello Smokythaklown!
>> Your long message is deeply appreciated :)
>> I think you should spend some time looking at the Uni-verse project. The
>> Blender Foundation is not taking care of it at the moment, but there is a
>> lot of talented people that still Love the project:
>> http://en.wikipedia.org/wiki/Verse_protocol
>> Yours,
>> Ortiz
>>
>>
>> On 31 August 2014 09:00, <mail at smokythaklown.com> wrote:
>>
>>>  Jacob - awesome torch rig
>>>
>>> Im not sure what you mean by verse style collaboration(sounds dope), but
>>> i imagine a type of workflow where you enable the network panel where
>>> blender will list all blender applications  in the area, and be able to
>>> interact with each users application in real time copy pasting objects,
>>> linking materials, saving a local copy of a texture or model, fixing each
>>> others scripts,appending scenes from one computer to all or some or one
>>> application in the network.. Things need to be possible like rasterizing
>>> some one elses cursor with a different color and screen cast keys for
>>> teaching students blender in real time rather then a whole class watching
>>> some one elses screen and flipping back and forth to keep up  with a lesson
>>> allowing not only the teachers to interact with your blender, but also the
>>> other students may also be able to look through your setup to help solve
>>> your problem  without having the teacher stop the lesson to help one
>>> student. Make a nice simple clean chat module with a walkie talkie type
>>> microphone overide so only one person can talk at a time. Making this
>>> system visually node based like the compositor, such as if a blender
>>> application is in the area, the node will popup, and it will have in and
>>> out channel for specific environment , . And just as these nodes work with
>>> blender environment, they will work for blender game engine sending and
>>> receiving  all sorts of information and utilizing the network as an overall
>>> processor meaning if theres a network of 20-30 people with all sorts of gpu
>>> cards the actual game being calculated would be able to have cycles real
>>> time raytracing algorithm possible in real time. Interactive/adaptive game
>>> lobby, each node in the network has the possibility to centralize
>>> information configured within his blend (like hosting his game or a mode
>>> and map within a main game) allowing people to just plug and play into his
>>> world adding your computer to process that specific game in the lobby while
>>> always being apart of a bigger network allowing the resource of non used
>>> computing power of the entire network.
>>>
>>> Simple example, i make a game like battlefield... i distribute my game
>>> as a blend file to just plug and play and not only do you have a fully
>>> functional game with networking available for infinite player lan games,but
>>> the entire game can be worked on and tested having 2 final node
>>> destinations  every node commits complete pieces  to *one is individual
>>> location for final files, one is its backup on a seperate machine, and
>>> everybody on the networks machine will have a local copy of everything
>>> syncronized to the output of the final files so when someone completes a
>>> piece they connect to the final node input to which they overwrite or add
>>> files that will then be outputted and sync with the network . I mean the
>>> more i write the more im understanding what im actually trying to do.
>>>
>>>
>>>
>>> On 31-08-2014, Jacob Merrill wrote:
>>>
>>> I for one welcome our new decentralized overlords.
>>> Will this allow for Verse style collaberation?
>>> Any work to making the BGE use bpy to edit and return models?
>>> In game editing?
>>> :D
>>>
>>>
>>> On Sat, Aug 30, 2014 at 7:05 PM, <mail at smokythaklown.com> wrote:
>>>
>>>>  Thank you for the response, im aware of the current method using the
>>>> sockets ive seen also old jims setups,  what i intended was to get started
>>>> on more of a open mesh network built within blender to dynamically connect
>>>> blender to blender programs in work environments for a solid pipeline ,but
>>>> by also making the decentralized network able to handle more connections
>>>> from one connection making a huge lan/intranet (w.e) game possible up to
>>>> thousands and millions of people by  using every computer/router as a
>>>> transfer point node.. I havent really understand what im talking about
>>>> except that i must do it!! I see the fbi uses python (plone) for content
>>>> management, and python zope (server)  having to inevitably convert
>>>> everything to php css html java for a web browser to view, this is the end
>>>> of all other programming languages in my opinion, as well as internet
>>>> browsers... it is obvious the way computers connect and deal with
>>>> information over a network needs to change so ima try to get blender game
>>>> engine way out there in the future
>>>>
>>>> - best explanation.. sorry for the long letter
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On 30-08-2014, FRANCISCO ORTIZ wrote:
>>>>
>>>> Hello... smokythaklown?
>>>>
>>>> This is a very basic setup for the blender game engine and networking
>>>> (Blender 2.65):
>>>>
>>>> http://blenderartists.org/forum/archive/index.php/t-278975.html
>>>>
>>>> A more serious effort was being done by agoose77:
>>>>
>>>> http://blenderartists.org/forum/member.php?68706-agoose77
>>>>
>>>> Yours,
>>>>
>>>> Ortiz
>>>>
>>>>
>>>>
>>>>
>>>> On 30 August 2014 19:30, <mail at smokythaklown.com> wrote:
>>>>
>>>>>  Hello, i would like to contribute in public domain a project i am
>>>>> considering for blender. I began using blenders game engine a week or so
>>>>> ago for the first time and realized something very important, the
>>>>> networking. I am relatively new to python and we get along, so im ready to
>>>>> hop in and start coding (i love blender more then my wife) but i just need
>>>>> a little heads up on how to work with the future of networking (software
>>>>> directed networks) for blender environments , by the way is something being
>>>>> done about blending blenders python api or will one get discontinued, which
>>>>> one to work with... Is webpy something to look at.. Anything helps thanks
>>>>> in advance
>>>>>
>>>>>
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>>>>>
>>>>>
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