[Bf-gamedev] Showing Malayalam language in BGE script window

Jestin Joy jestinjoy at gmail.com
Fri Oct 17 08:03:05 CEST 2014


I could enter Malayalam in the 3D view as text. My problem is it shows up
as small square boxes in the text editor (BGE). This is the case even
though I Ioad font in User preferences >  System > Interface fonts.

Jestin Joy
Ph:9446764386 <http://twitter.com/jestinjoy>

On Fri, Oct 17, 2014 at 1:15 AM, Piotr Arłukowicz <piotao at inf.ug.edu.pl>
wrote:

> And another thing: I think Dalai is talking about Preferences Window
> (Ctrl+Alt+U) and the System Tab. In recent versions of Blender there is a
> open button for any font which can be used in Blender GUI. See small
> screenshot (sorry for posting this to the whole list, I cut it down as
> possible). You need just a proper font to load and it should work. At least
> this is our hope :)
>
> regards
>
>
>
> Piotr Arłukowicz, PhD, BFCT
> University of Gdańsk, Faculty of Mathematics, Physics and Informatics,
> Dept. of AI,
> Wit Stwosz 57, 80-952 Gdańsk, room 121, tel.: +48585232151,
> https://inf.ug.edu.pl/~piotao
> Polish Blender Course: http://polskikursblendera.pl/ [PL]
>
> 2014-10-16 20:11 GMT+02:00 Jestin Joy <jestinjoy at gmail.com>:
>
>> How to "Blender 2.72 allows you to pick a custom font". I couldn't find
>> that option. I tried setting font in User preferences >  System > Interface
>> fonts. It doesn't work
>>
>> Jestin Joy
>> Ph:9446764386 <http://twitter.com/jestinjoy>
>>
>> On Thu, Oct 16, 2014 at 11:04 PM, Dalai Felinto <dfelinto at gmail.com>
>> wrote:
>>
>>> Jestin,
>>> There are  parts of your problem:
>>>
>>> 1) Text Editor
>>>
>>> The problem you show in the screenshot has nothing to do with the BGE,
>>> since the Text Editor is pretty much an integral part of Blender.
>>> Blender 2.72 allows you to pick a custom font to use as International
>>> Font. Get a font that supports the characters you need and use that
>>> instead.
>>>
>>> 2) BGE
>>>
>>> The BGUI is a third party script, so here is not the best place to
>>> pinpoint what is the issue in that case. That said, the same font you
>>> use for (1) should work here. Just find a way to use a custom font
>>> with BGUI (I'm sure it supports, I just don't know off the top of my
>>> head how to set that up).
>>>
>>> 3) Last but not least
>>>
>>> You can also use the font you found for (1) and use that with a Text
>>> object. Text objects allows for true type fonts inside the BGE.
>>> (though BGUI is a more convenient way of using it for interface). It
>>> will help you  to debug if the issue is BGUI or your font.
>>>
>>> Cheers,
>>> Dalai
>>> --
>>> blendernetwork.org/dalai-felinto
>>> www.dalaifelinto.com
>>>
>>>
>>> 2014-10-16 4:14 GMT-03:00 Jestin Joy <jestinjoy at gmail.com>:
>>> > Little Google search gave me this
>>> >
>>> http://wiki.blender.org/index.php/Doc:2.6/Manual/Preferences/System#International_Fonts
>>> > Could see that my language Malayalam is not listed there. Also found
>>> this
>>> > https://developer.blender.org/T40179.
>>> >
>>> > Could someone provide me a quick solution.
>>> >
>>> > Screenshot of my problem is given in this link:
>>> > http://i.stack.imgur.com/92jG3.png
>>> >
>>> > Jestin Joy
>>> > Ph:9446764386
>>> >
>>> > On Thu, Oct 16, 2014 at 11:54 AM, Piotr Arłukowicz <
>>> piotao at inf.ug.edu.pl>
>>> > wrote:
>>> >>
>>> >> Dear Jestin,
>>> >>
>>> >> I'm not an expert on quirks of fonts in BGE, but maybe, in your case,
>>> >> there is a font-related problem. Some language encodings aren't
>>> present in
>>> >> fonts, especially they are not ported in native Blender Bfont. Did
>>> you try
>>> >> to use another fonts with glyphs for your language? Changing just a
>>> font
>>> >> could help a lot. Another way is to make displaying text from a
>>> texture,
>>> >> using uv splits and then a game is creating sprites which are
>>> displayed.
>>> >> Then you can even draw your own fonts, but this method is a bit more
>>> >> complicated, however, it was used since years, so you'll be able to
>>> find
>>> >> good tutorials about it. Just look for "BGE custom fonts" or similar.
>>> >>
>>> >> regards
>>> >> Pio
>>> >>
>>> >>
>>> >> Piotr Arłukowicz, PhD, BFCT
>>> >> University of Gdańsk, Faculty of Mathematics, Physics and Informatics,
>>> >> Dept. of AI,
>>> >> Wit Stwosz 57, 80-952 Gdańsk, room 121, tel.: +48585232151,
>>> >> https://inf.ug.edu.pl/~piotao
>>> >> Polish Blender Course: http://polskikursblendera.pl/ [PL]
>>> >>
>>> >> 2014-10-16 7:51 GMT+02:00 Jestin Joy <jestinjoy at gmail.com>:
>>> >>>
>>> >>> Hi,
>>> >>>
>>> >>> I am developing an application using BGE. But I am facing a problem
>>> where
>>> >>> I couldn't enter Malayalam language into text editor or couldn't
>>> enter
>>> >>> Malayalam to text input field made using the bgui. It shows up as
>>> small
>>> >>> square boxes.
>>> >>>
>>> >>> I could see that some other languages like russian, korean works
>>> well. It
>>> >>> would be helpful if you could give information about enabling
>>> Malayalam in
>>> >>> BGE  too.
>>> >>>
>>> >>> _______________________________________________
>>> >>> Bf-gamedev mailing list
>>> >>> Bf-gamedev at blender.org
>>> >>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>> >>>
>>> >>
>>> >>
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