[Bf-gamedev] Unreal Engine-like Viewport Navigation (patch)

Lina Halper lina.halper at epicgames.com
Thu Nov 20 01:45:15 CET 2014


Hello, just to adds a bit more to the previous post.

1. Walking Speed is also very slow, so would be awesome if we can switch
between walking speed, and fast speed (Shift).

So it would be great if unreal engine preset contains Left mouse, Walking
Speed to be 12.5 and Speed Factor to be 0.2 so that swap the default
setting.

2. Things that we'd love to see

- Focus (F key feature)
- Alt + orbit mode (if you hold Alt and move mouse, it orbits around)

Other than that, I've got pretty positive feedback. I'm very excited about
this feature.

Thanks,

--Lina,



On Mon, Nov 17, 2014 at 6:41 PM, Lina Halper <lina.halper at epicgames.com>
wrote:

> This is great. Thank you so much for working on this.
>
> I have a couple of quick feedback that might help a lot for UE4 users.
>
> 1. Would it be possible to add "Unreal Engine" preset, not just keymap?
> Seems that way it's more consistent to what it's there.
>
> 2. Mouse selection is still right click when Unreal Engine. I feel
> selection has to be left click for UE.
>
> I think the reason I thought of Unreal Engine preset is that I had to
> switch to "Maya" preset to be able to select with left click, but Unreal
> Engine's default is left click selection (don't think we have right click
> selection.)
>
> I'm still gathering more feedback, so might have more coming soon, but
> wanted to give you early feedback first.
>
> Thank you so much again!
>
> --Lina,
>
> On Mon, Nov 17, 2014 at 11:10 AM, Dalai Felinto <dfelinto at gmail.com>
> wrote:
>
>> The dropbox links were failing due to too much access. I uploaded the
>> files to my server:
>>
>> Win: http://goo.gl/dTmIAp
>> Linux: http://goo.gl/wPor1c
>> OSX: http://goo.gl/7Kls6Z
>> --
>> blendernetwork.org/dalai-felinto
>> www.dalaifelinto.com
>>
>>
>> 2014-11-17 13:39 GMT-02:00 Lina Halper <lina.halper at epicgames.com>:
>> > Oh Dalai, thank you so much for the link. I just found the link.
>> >
>> > Thanks,
>> >
>> > --Lina,
>> >
>> > On Fri, Nov 14, 2014 at 5:10 PM, Dalai Felinto <dfelinto at gmail.com>
>> wrote:
>> >>
>> >> Hi Lina thanks for the corrections. I posted a link for builds for
>> >> linux, windows and mac. None of them work for you?
>> >> --
>> >> blendernetwork.org/dalai-felinto
>> >> www.dalaifelinto.com
>> >>
>> >>
>> >> 2014-11-14 19:31 GMT-02:00 Lina Halper <lina.halper at epicgames.com>:
>> >> > Thank you so much for the feature. I'd love to check it out soon, but
>> >> > having
>> >> > some trouble with getting a build and compiling.
>> >> >
>> >> > Anyway, just a tiny correction, UDK is Unreal Engine 3 Development
>> Kit,
>> >> > and
>> >> > we don't call Unreal Engine 4 UDK. :)
>> >> >
>> >> > Thanks a lot!
>> >> >
>> >> > --Lina,
>> >> >
>> >> > On Thu, Nov 13, 2014 at 10:47 PM, Dalai Felinto <dfelinto at gmail.com>
>> >> > wrote:
>> >> >>
>> >> >> Hi,
>> >> >>
>> >> >> I've implemented the viewport navigation of UDK (Unreal Engine, from
>> >> >> Epic) in Blender. It's built on top of the walk navigation system
>> with
>> >> >> a custom keymap for the special mouse modes that are unique to
>> unreal.
>> >> >>
>> >> >> If you are familiar with Unreal (or even if you are not) the patch
>> and
>> >> >> more details are here: https://developer.blender.org/D897
>> >> >>
>> >> >> I also recorded a screencast to show the navigation, but it's hard
>> to
>> >> >> convey in a video how well the system works:
>> >> >> https://www.youtube.com/watch?v=7u2mAHOBIXY&hd=1
>> >> >>
>> >> >> Feedback and comments are not only welcome but necessary ;)
>> >> >>
>> >> >> Thanks,
>> >> >> Dalai
>> >> >> --
>> >> >> blendernetwork.org/dalai-felinto
>> >> >> www.dalaifelinto.com
>> >> >> _______________________________________________
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>> >> >
>> >> >
>> >> >
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