[Bf-gamedev] "Spaceframes"

Jacob Merrill blueprintrandom1 at gmail.com
Sun Jun 8 18:52:17 CEST 2014


Bf-dev
On Jun 8, 2014 9:50 AM, "Jacob Merrill" <blueprintrandom1 at gmail.com> wrote:

> Ok, I have a new system that animates in the game engine, based on objects.
>
> So we have a value (time) assigned to each object, and a order,
>
> Then we use distance/time to move the animated object.
>
> So no matter where the space frame is, the object moves the distance.
>
> This could be usefully in a number of instances,
> Most of them involve dynamic animation.
>
> Example "reloading" 3 frames are in air(pull clip position and angle) and
> one spaceframe is parented to clip location on belt. Hand will reach clip
> no matter the rest of the players animated position.
>
> How would we go about making this user friendly and practical,  as my
> current example only works in the game engine.
>
> I was also thinking you could do rotationDiff/time and scale/time
>
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