[Bf-gamedev] [Bf-committers] game engine scenegraph: design, review and questions

FRANCISCO ORTIZ chicortiz at gmail.com
Mon Jul 21 18:04:05 CEST 2014


"Thank you for the example Ortiz, and I am interested in seeing you logic
setup Jacob."

I'm sorry, I Didn't understand do you mean here... :?

Yours,

Ortiz


On 21 July 2014 09:57, brita <britalmeida at gmail.com> wrote:

> I am not discussing the uses of the slow parent :)
> Thank you for the example Ortiz, and I am interested in seeing you logic
> setup Jacob.
>
> What I mean is that these types of constraints should be in another, more
> flexible, place.
> This for the user, the feature is currently quite hidden and not very
> flexible, and for the Scene Graph.
>
> I don't think that technically the slow parent should be on the scenegraph
> along with parent/child transforms. I think that it should have a
> controller, in the physics or the logic, that is able to calculate the
> motion more accurately and also other types of motion constraints, such as
> a spring based one.
>
> I am in touch with Dalai and also with Mitchell and Daniel Stokes, if they
> have anything to add to the discussion, they'll say so.
>
> --
> Inês Almeida
>
>
> On Sun, Jul 20, 2014 at 12:58 AM, FRANCISCO ORTIZ <chicortiz at gmail.com>
> wrote:
>
>> Hello Almeida, looks like the second part of my message for you Didn't
>> reach you which was:
>>
>> "Are you in contact with Dalai Felinto? I think he could help you too.
>>
>> dfelinto at gmail.com
>>
>> Yours,
>>
>> Ortiz (chicortiz at gmail.com)"
>>
>>
>>
>> On 19 July 2014 05:08, Jorge Bernal <jbernalmartinez at gmail.com> wrote:
>>
>>> Hi Brita,
>>>
>>>
>>> 2014-07-19 2:57 GMT+02:00 brita <britalmeida at gmail.com>:
>>>
>>>
>>>> When I do run the GE, it does not work. It looks like a normal parent
>>>> relation. (I added an always motion to the parent, and pressed 'p')
>>>>
>>>>
>>> I have just uploaded a blend (with 2.71) to pasteall (
>>> http://www.pasteall.org/blend/30499) showing the slow parenting in
>>> action in the bge.
>>>  Press P and use the left/right/up/down arrows.
>>>
>>>
>>>
>>>
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>>>
>>>
>>
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>
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