[Bf-gamedev] FBX Exporter to UE4 and Root Motion
Jason Wilkins
jason.a.wilkins at gmail.com
Thu Jul 3 06:21:50 CEST 2014
Obviously the sun beat down on my head harder than I thought because I
somehow responded to the wrong email...
On Wednesday, July 2, 2014, Jason Wilkins <jason.a.wilkins at gmail.com> wrote:
> I got a overheated today walking in the sun and felt bad, so I took a nap.
> I woke up and saw this and thought I had slept til Friday :-)
>
> On Wednesday, July 2, 2014, Alan Robinson <
> alanwilliamrobinson at nexymedia.com
> <javascript:_e(%7B%7D,'cvml','alanwilliamrobinson at nexymedia.com');>>
> wrote:
>
>> Hey there folks,
>>
>> I'm developing a game called "Atajrubah" , using Unreal Engine 4 and
>> Blender for modelling,rigging and animation. Part of the technical setup is
>> implementing root motion in our characters. I've been working with Jeremy
>> (he worked on Sintel and Tears of Steel previously) and he's really on the
>> ball with his rig and a great animator.
>>
>> We've got everything parented to a root bone but the fbx exporter keeps
>> adding the rig object as an additional static bone, killing the motion of
>> the root bone we've set up. UE4 doesn't have the option of selecting which
>> bone that you want to inherit root motion from, so it defaults to the first
>> bone in the hierarchy.
>>
>> I've been wrestling with the FBX exporter for a while now and have
>> tried redbeard's solution , trying to stop the exporter from exporting the
>> rig object as an additional parent bone. However the script fails to export
>> with the modifications that I've made (granted that my experience is with
>> c++ and the UE4 code base , so no surprise there I guess ).
>>
>> *[Redbeard's exporter work around]*
>> ( http://krisredbeard.wordpress.com/2012/06/07/blender-baking-fbxexport/
>> )
>>
>> ideasman42 from the IRC channel recommended I get in touch with mont29
>> for further support. Any help with this would be greatly appreciated :)
>>
>> You can find more information about the game at the links below, please
>> do let me know your thoughts on this.
>>
>> - MrNexy
>>
>> *[Atajrubah IndieDB page]*
>> http://www.indiedb.com/games/atajrubah/
>>
>> *[Atajrubah Facebook page]*
>> https://www.facebook.com/Atajrubah
>>
>
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