[Bf-gamedev] BGE to visual Presentation and Blender for easier usage for other gamengines.
aubrey at wolfire.com
Fri Sep 27 00:11:32 CEST 2013
I personally have no interest in BGE. There are a lot of cool open source
game engines, and a lot of very good, cheap, commercially produced engines.
I signed up for this list to see progress on asset production for games
using blender. I looked over that doc that was floating around, and there
were a lot of solid suggestions relating to baking down assets -- although
xNormal already does all of that. I was reluctant to add to the list since
I'm pretty new to blender and haven't been following everything, but it
would be neat if I could bake lightmaps using cycles.
Regular Blender User seems to know what he's talking about for professional
art production. I used to work with the guys who make Toolbag, so I just
asked, and they would be cool with answering questions about it.
-Aubrey Serr, artist, Wolfire Games
On Thu, Sep 26, 2013 at 2:01 PM, Jason Wilkins <jason.a.wilkins at gmail.com>wrote:
> I'll admit adding Lua or other language support to Blender is
> hypothetical, but I was thinking this list would be a good place gauge
> interest. It actually made me much more interested in adding Mono support
> since I think having a strongly typed language would be much more
> appreciated than adding yet another scripting language.
> Of course there will be a lot of "bike shedding" when the topic of
> programming languages is raised, but I have a nice threaded mail reader so
> it doesn't matter if the number next to the thread is  or , it isn't
> "drowning out" anything. I'll try to keep in mind that other people might
> get more annoyed by the size of these numbers than me ;-)
> On Thu, Sep 26, 2013 at 3:18 PM, Jacob Merrill <blueprintrandom1 at gmail.com
> > wrote:
>> Ok, thank you sir...
>> On Sep 26, 2013 1:09 PM, "Brecht Van Lommel" <brechtvanlommel at pandora.be>
>>> If developers of the Blender game engine want to communicate with
>>> users over this list I don't have a problem with that. This is a new
>>> mailing list and we still have to see how it works out.
>>> But if we get long discussions about hypothetical projects that drown
>>> out the discussions on actual development work that is being done,
>>> then people who can provide good feedback will ignore the list or
>>> unsubscribe. And I think we are in danger of that happening, so I just
>>> want to remind people to try to avoid it.
>>> On Thu, Sep 26, 2013 at 9:00 PM, Jacob Merrill
>>> <blueprintrandom1 at gmail.com> wrote:
>>> > Ok,
>>> > Very professional,
>>> > BF-GameDev-
>>> > I guess I thought it was about game development,
>>> > Sorry....
>>> > I guess I should maybe think about moving to another engine....
>>> > what of the unpaid devs?
>>> > Kupoman -etc?
>>> > is there a list that I should be posting to about game development?
>>> > Android ports?
>>> > _______________________________________________
>>> > Bf-gamedev mailing list
>>> > Bf-gamedev at blender.org
>>> > http://lists.blender.org/mailman/listinfo/bf-gamedev
>>> Bf-gamedev mailing list
>>> Bf-gamedev at blender.org
>> Bf-gamedev mailing list
>> Bf-gamedev at blender.org
> Bf-gamedev mailing list
> Bf-gamedev at blender.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Bf-gamedev