[Bf-gamedev] BGE to visual Presentation and Blender for easier usage for other gamengines.

Jacob Merrill blueprintrandom1 at gmail.com
Thu Sep 26 20:39:24 CEST 2013

Yes, lets make blender a cryengine tool, we can even charge money for it!
Silly little hobbyists making games...

o wait.....
Does that not go against everything blender stands for....?

Big studios have big money,
there paid devs can do whatever they wish,
the community is a hydra, with many heads....

On Thu, Sep 26, 2013 at 11:33 AM, Fillippe Chiniara <
chiniara.fillippe at gmail.com> wrote:

> But i think i agree with Timur, as i understood the original direction is
> to make blender more feature rich for the game artist to export models for
> the various engines on the market and not develop the BGE. Blender needs
> several features to be useable by professional game artists  , and the
> google docs link that he showed is made by industry professionals with all
> the features that they want to satisfy their needs. This way blender can be
> more used in the industry and more and more studios will use it as an
> alternative to the big (and expensive) suites out there.
> 2013/9/26 Jacob Merrill <blueprintrandom1 at gmail.com>
>> Despite anything you say,
>> My game is intended to be GPL
>> So I am developing on the BGE.
>> If you wish to steer people away from developing the game engine and
>> start working on exporters, why don't you go ahead and develop the
>> exporters?
>> Some people in fact, love the engine,
>> and from what I have read, you can in fact sell an exported game, you
>> just have to have all of the source files used from blender in the games
>> files?
>> also any modification to standing code must be open sourced as well,
>> Anything you create, is still yours.....
>> or am I wrong here?
>> "
>> *FAQ #1* - *Can you sell games you make with Blender?**
>> Answer* - Yes.
>> *FAQ #2* - *Seriously? You can sell them?*
>> *Answer* - Yes.... Well, only if you make a game that people want to pay
>> money for.
>> *FAQ #3 *- *But games made with Blender are "infected" with the GPL,
>> right? So people can redistribute your game freely, and there is nothing
>> you can do to stop them, right?*
>> *Answer* - Wrong. Your game will not inherit the GPL as long as you do
>> not combine your .blend file into the same binary executable with the
>> BlenderPlayer (that is, by using the "Save As Runtime" addon). Keep your
>> .blend file separate and you can license your game however you like. You
>> can work around this by making an empty runtime that calls your external
>> game file. (Instructions are in this very old thread<http://blenderartists.org/forum/showthread.php?95406-Tutorial-Using-a-blank-runtime-to-avoid-potential-GPL-concerns>
>> .)
>> *Answer Part B* - Technically, the GPL cannot force you to license your
>> game under the GPL, even if you combine your game file with the
>> blenderplayer into a single runtime file. However, if you do make a runtime
>> like this and then refuse to release your game under the GPL, you would
>> most certainly be violating Blender's license, and there could be very real
>> legal consequences to that. Ton and the folks at the Blender Institute are
>> very nice people, but they don't appreciate illegal usage of Blender
>> software.
>> "
>> On Thu, Sep 26, 2013 at 10:59 AM, Timur Ariman <timur_ariman at yahoo.de>wrote:
>>> Hello People,
>>> I thought that the official direction was to make it easier to use (for
>>> the users) "more*" open Game engines?
>>> I also thought the money that pays the 2 additional devs, is from the
>>> Steam workshops which is from people that want to use Blender more in a
>>> professional direction which is with the usage of other game engines in
>>> mind?
>>> *
>>> to quote the FAQ site of Blender.org*;
>>> "With stand-alone games however, any data that is included inside the
>>> actual stand-alone executable is covered by the GPL."
>>> the BGE sadly doesn´t work like the rest of Blender;
>>>  "whether it's graphics, movies, scripts, exported 3d files or the
>>> .blend files themselves - is your sole property, and can be licensed or
>>> sold under any conditions you prefer."
>>> http://www.blender.org/education-help/faq/gpl-for-artists/
>>> I would strongly vote that the coding afford goes into the direction
>>> that Blender works better with other Game engines,
>>> it would be fine if the BGE gets optimizations but only with the view in
>>> mind to make the
>>> visual presentation easier.
>>> take for example Marmoset Toolbag** this is the direction I wish as an
>>> artist, the BGE transforms to, no coding needed to show the Stuff visually
>>> as near as possible in the Game engines I would
>>> use.(udk,unity,cryengine,source, ogre,Leadwerks, MarmaladeSDK,Construct 2,
>>> Game maker and so on) maybe the 2D engines would more remain more on a wish
>>> list ;)
>>> **
>>> https://www.youtube.com/watch?v=Cc_enHQ2br0
>>> for the creation part, the Blender Gamedev Requests/Issues
>>> List, tells the most important aspects to get Blender to a
>>> viable direction.
>>> https://docs.google.com/spreadsheet/ccc?key=0AuS_F0ZKX-zTdGxKOEMtRmI2Tno4UUlPZzVfNXB6RHc#gid=0
>>> my intention in writing this is to get a 3D program which can be hugely
>>> helpful to even professionals (I´m far away from that but I think that is a
>>> good road since some of them wrote into the Google document)
>>> and opens to the public far more than other solutions with in mind that
>>> other programs and solutions can actually be helpful and Blender should be
>>> known for the ease of usage for import/export aspects for game engines with
>>> a nice visualisation part to make the WYSIWYG available to even the non
>>> programmers,  the most artists which would love to use Blender in their
>>> creation part for Game engines.
>>> maybe I am confusing this mail-list which seems to only focus on the BGE
>>> as a Game engine with the Roadmap form here which proposes another
>>> direction;
>>> http://code.blender.org/index.php/2013/06/blender-roadmap-2-7-2-8-and-beyond/
>>> "What should then be dropped is the idea to make Blender have an
>>> embedded “true” game engine. We should acknowledge that we never managed to
>>> make something with the portability and quality of Unreal or Crysis… or
>>> even Unity3D. And Blender’s GPL license is not helping here much either."
>>> greetings
>>> a regular Blender user.
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>>> Bf-gamedev at blender.org
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> --
> Att,
> Fillippe
> _______________________________________________
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