[Bf-gamedev] Lua

Campbell Barton ideasman42 at gmail.com
Thu Sep 26 18:13:16 CEST 2013


On Fri, Sep 27, 2013 at 1:39 AM, Jacob Merrill
<blueprintrandom1 at gmail.com> wrote:
> I'm no expert, but if the swig system has no drawbacks other than more code,
>
> since it has python handles anyway, would that not be like cutting out
> clutter and adding in a universal adapter?
>
> if it supports lua and python and X,
> why not cut out the python handles and use the swig handles for python?
>
> What would be the disadvantage?
> Build stability?
>
>
> On Thu, Sep 26, 2013 at 8:36 AM, Jason Wilkins <jason.a.wilkins at gmail.com>
> wrote:
>>
>> To answer your question in that email (if it wasn't answered), yes, SWIG
>> has a generic mechanism for throwing errors in the embedded language.
>> I've used it to catch exceptions and rethrow them in Lua (but could just as
>> well turn error codes into exceptions too).
>>
>>
>>
>> On Thu, Sep 26, 2013 at 10:33 AM, Campbell Barton <ideasman42 at gmail.com>
>> wrote:
>>>
>>> On Fri, Sep 27, 2013 at 1:29 AM, Jacob Merrill
>>> <blueprintrandom1 at gmail.com> wrote:
>>> > What about this? - http://www.swig.org/
>>> >
>>> > this seems like a way to make "ANY" language grab the same handles in
>>> > the
>>> > BGE.
>>>
>>> yes and no, 4th paragraph.
>>>
>>> http://markmail.org/message/nkdhnkaas4mknakw
>>>
>>> > I could be mistaken...
>>> >
>>> > _______________________________________________
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>>> >
>>>
>>>
>>>
>>> --
>>> - Campbell
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>>
>>
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>
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-- 
- Campbell


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