[Bf-gamedev] HTML 5 exporter from BGE

Jacob Merrill blueprintrandom1 at gmail.com
Thu Sep 26 18:01:09 CEST 2013


Well, my project is about 6 months out,

2 months from a polished demo,

Since my GPU on my pc took a dump, I would gladly test anything once you
get that far on my tablet and phone.

I just need the port to be available when the project nears completion.

Good luck with all builds (I am crossing my fingers for android) :D


On Thu, Sep 26, 2013 at 8:55 AM, Jason Wilkins <jason.a.wilkins at gmail.com>wrote:

> My main problem is that I don't have hardware.  However, I've been able to
> test using two different desktop ES implementations.
>
> Kind of embarrassing considering how cheap you can get Android hardware.
>  I intended to setup a virtual machine, but right now my priority is fixing
> the Mac and Linux builds before adding Android back.
>
> I think getting a development environment setup is going to be more
> difficult than actually fixing the code.  At least I already have the Mac
> setup.
>
>
> On Thu, Sep 26, 2013 at 10:26 AM, Jacob Merrill <
> blueprintrandom1 at gmail.com> wrote:
>
>> Thank you sir!!
>>
>> I had not even heard about anything passed the Gsoc 2012 - android port
>>
>> which looked like it had stalled,
>>
>> If your build gets mature enough I have a Toshiba thrive with a targa
>> chipset I can test on, and a LG lucid.
>>
>> I also have a game I intend on porting....
>> any way to get kupomans LOD into that build?
>>
>> (it will be absolutely necessary with the low power of the GPU/ARM)
>>
>> You have made me smile sir,
>>
>> After we (Project:Wrectifed) get our game up and running
>> (and with any luck on the android market)
>>
>> all the proceeds will go to BGE's development.
>>
>> I intend on a "snowball rolling downhill" effect.
>>
>> Again, thank you sir !
>>
>>
>>
>>
>> On Thu, Sep 26, 2013 at 8:10 AM, Jason Wilkins <jason.a.wilkins at gmail.com
>> > wrote:
>>
>>> It isn't complete, but it is further along.  The branch is
>>> soc-2013-viewport_fx
>>>
>>>
>>>
>>> On Thu, Sep 26, 2013 at 10:08 AM, Mike Erwin <significant.bit at gmail.com>wrote:
>>>
>>>> On Wed, Sep 25, 2013 at 8:10 PM, Jason Wilkins <
>>>> jason.a.wilkins at gmail.com> wrote:
>>>>
>>>>> The project to bring Blender to mobile platforms isn't "old", it is
>>>>> alive and well.  I have Blender running on OpenGL ES 2.0 and OpenGL 3.2
>>>>> Core.
>>>>>
>>>>
>>>> Very cool, I didn't know you had completed this already. Which branch?
>>>>
>>>> Mike Erwin
>>>> musician, naturalist, pixel pusher, hacker extraordinaire
>>>>
>>>>
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