[Bf-gamedev] Lua

Jason Wilkins jason.a.wilkins at gmail.com
Thu Sep 26 17:36:50 CEST 2013


To answer your question in that email (if it wasn't answered), yes, SWIG
has a generic mechanism for throwing errors in the embedded language.
 I've used it to catch exceptions and rethrow them in Lua (but could just
as well turn error codes into exceptions too).



On Thu, Sep 26, 2013 at 10:33 AM, Campbell Barton <ideasman42 at gmail.com>wrote:

> On Fri, Sep 27, 2013 at 1:29 AM, Jacob Merrill
> <blueprintrandom1 at gmail.com> wrote:
> > What about this? - http://www.swig.org/
> >
> > this seems like a way to make "ANY" language grab the same handles in the
> > BGE.
>
> yes and no, 4th paragraph.
>
> http://markmail.org/message/nkdhnkaas4mknakw
>
> > I could be mistaken...
> >
> > _______________________________________________
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> > Bf-gamedev at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-gamedev
> >
>
>
>
> --
> - Campbell
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