[Bf-gamedev] Lua

Jason Wilkins jason.a.wilkins at gmail.com
Thu Sep 26 17:30:01 CEST 2013


Honestly it solves the problem of "I'm lukewarm about Python"... ;-)

I could come up with more convincing reasons, but I'd have to do some more
research and make sure that Python doesn't already have those solved (for
instance, having a JIT compiler and an interactive debugger would be great
reasons, but I'm not sure that couldn't already be done with Python).

I think being able to support more languages, as long as the footprint
isn't huge, have the general advantage of attracting people who already
know those languages.  It is hard to say if that is a "problem", but it is
theoretically it would be nice to have.

If there was a lot of support for the idea, then "nice to have" becomes
more compelling.



On Thu, Sep 26, 2013 at 10:22 AM, Campbell Barton <ideasman42 at gmail.com>wrote:

> On Fri, Sep 27, 2013 at 12:53 AM, Jason Wilkins
> <jason.a.wilkins at gmail.com> wrote:
> > Lua is generally smaller and faster.
> > It is very commonly used in game programming.
> > Fairly easy to embed in a C/C++ program.
> > There is a JIT compiled version of it.
> > There is a debugger called "Decoda"
> > I may be wrong, but you have more control over what is actually
> available in
> > the language (where with Python it seems like you have to get the whole
> > library)
> >
> > I'm not going to discuss the language itself since that is purely
> aesthetic
> > IMHO.  I'm mainly curious if there are any other Lua fans.
>
> I know there are other lua fans out there,
> and Lua for sure has advantages over Python,
>
> But you talk of adding a new language without saying what problems it
> solves - or is this just a *nice to have* feature?
>
> > On Thu, Sep 26, 2013 at 9:45 AM, Jacob Merrill <
> blueprintrandom1 at gmail.com>
> > wrote:
> >>
> >> What are the advantages compared to python?
> >>
> >> Is it easier to export?
> >>
> >> I don't have any experience with it,
> >> however if the benefits are great enough...
> >> I could teach myself another language....
> >>
> >>
> >>
> >> On Thu, Sep 26, 2013 at 7:38 AM, Jason Wilkins <
> jason.a.wilkins at gmail.com>
> >> wrote:
> >>>
> >>> How many people would be interested in being able to use Lua to script
> >>> Blender alongside Python?
> >>>
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>
>
> --
> - Campbell
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