[Bf-gamedev] HTML 5 exporter from BGE
blueprintrandom1 at gmail.com
Thu Sep 26 17:26:13 CEST 2013
Thank you sir!!
I had not even heard about anything passed the Gsoc 2012 - android port
which looked like it had stalled,
If your build gets mature enough I have a Toshiba thrive with a targa
chipset I can test on, and a LG lucid.
I also have a game I intend on porting....
any way to get kupomans LOD into that build?
(it will be absolutely necessary with the low power of the GPU/ARM)
You have made me smile sir,
After we (Project:Wrectifed) get our game up and running
(and with any luck on the android market)
all the proceeds will go to BGE's development.
I intend on a "snowball rolling downhill" effect.
Again, thank you sir !
On Thu, Sep 26, 2013 at 8:10 AM, Jason Wilkins <jason.a.wilkins at gmail.com>wrote:
> It isn't complete, but it is further along. The branch is
> On Thu, Sep 26, 2013 at 10:08 AM, Mike Erwin <significant.bit at gmail.com>wrote:
>> On Wed, Sep 25, 2013 at 8:10 PM, Jason Wilkins <jason.a.wilkins at gmail.com
>> > wrote:
>>> The project to bring Blender to mobile platforms isn't "old", it is
>>> alive and well. I have Blender running on OpenGL ES 2.0 and OpenGL 3.2
>> Very cool, I didn't know you had completed this already. Which branch?
>> Mike Erwin
>> musician, naturalist, pixel pusher, hacker extraordinaire
>> Bf-gamedev mailing list
>> Bf-gamedev at blender.org
> Bf-gamedev mailing list
> Bf-gamedev at blender.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Bf-gamedev