[Bf-gamedev] Lua

Campbell Barton ideasman42 at gmail.com
Thu Sep 26 17:22:40 CEST 2013


On Fri, Sep 27, 2013 at 12:53 AM, Jason Wilkins
<jason.a.wilkins at gmail.com> wrote:
> Lua is generally smaller and faster.
> It is very commonly used in game programming.
> Fairly easy to embed in a C/C++ program.
> There is a JIT compiled version of it.
> There is a debugger called "Decoda"
> I may be wrong, but you have more control over what is actually available in
> the language (where with Python it seems like you have to get the whole
> library)
>
> I'm not going to discuss the language itself since that is purely aesthetic
> IMHO.  I'm mainly curious if there are any other Lua fans.

I know there are other lua fans out there,
and Lua for sure has advantages over Python,

But you talk of adding a new language without saying what problems it
solves - or is this just a *nice to have* feature?

> On Thu, Sep 26, 2013 at 9:45 AM, Jacob Merrill <blueprintrandom1 at gmail.com>
> wrote:
>>
>> What are the advantages compared to python?
>>
>> Is it easier to export?
>>
>> I don't have any experience with it,
>> however if the benefits are great enough...
>> I could teach myself another language....
>>
>>
>>
>> On Thu, Sep 26, 2013 at 7:38 AM, Jason Wilkins <jason.a.wilkins at gmail.com>
>> wrote:
>>>
>>> How many people would be interested in being able to use Lua to script
>>> Blender alongside Python?
>>>
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>>
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>
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-- 
- Campbell


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