jason.a.wilkins at gmail.com
Thu Sep 26 16:58:46 CEST 2013
Thanks Campbell. I wouldn't be asking if I hadn't noticed how little code
there actually seems to be to glue Blender to Python.
There are so many projects (not Blender related) were I say "If I could
write this in Lua then I'd already have done it." :-)
For some reason I can't get passionate about Python. Maybe other people
feel the same way. I guess it really isn't unusual for content creation
applications and game engines to support multiple languages either
(thinking about Maya, Photoshop, and Unity)
On Thu, Sep 26, 2013 at 9:52 AM, Campbell Barton <ideasman42 at gmail.com>wrote:
> On Fri, Sep 27, 2013 at 12:38 AM, Jason Wilkins
> <jason.a.wilkins at gmail.com> wrote:
> > How many people would be interested in being able to use Lua to script
> > Blender alongside Python?
> Check this thread,
> dont think much has changed since.
> - Campbell
> Bf-gamedev mailing list
> Bf-gamedev at blender.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Bf-gamedev