[Bf-gamedev] HTML 5 exporter from BGE

Michael Knubben michaelknubben at gmail.com
Wed Sep 25 12:12:38 CEST 2013


It's not about making something 'look more mature' to developers, though.
if the BGE can't compete on features and ease of use, why drag it along?
Mind you, I believe there's a future in the BGE for viewport visualisation,
but as an actual engine I believe it's been superseded by much more mature
engines, that work wonderfully (out of the box!) with Blender besides.

http://flickr.com/photos/michaelknubben/


On Wed, Sep 25, 2013 at 2:13 AM, <bf-gamedev-request at blender.org> wrote:

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> Today's Topics:
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>    1. HTML 5 exporter from BGE (Jacob Merrill)
>    2. Re: HTML 5 exporter from BGE (Dalai Felinto)
>    3. Re: HTML 5 exporter from BGE (Jacob Merrill)
>    4. Re: HTML 5 exporter from BGE (Dalai Felinto)
>    5. Re: HTML 5 exporter from BGE (Jacob Merrill)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 24 Sep 2013 14:14:09 -0700
> From: Jacob Merrill <blueprintrandom1 at gmail.com>
> Subject: [Bf-gamedev] HTML 5 exporter from BGE
> To: bf-gamedev at blender.org
> Message-ID:
>         <
> CA+iAO4Z4+S3Y-EOXO4U0Q5aEdwyGSpUAZJwY3T07xJZayOrYPw at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I have seen a plugin called Burster that allows blender games to run in a
> browser,
>
> If I am correct in assuming the most of the next gen smartphones run html
> 5, and could support such a plugin, it would mean that a blender game could
> be published to run on a IOS, android etc platform.
>
> Is this at all feasible?
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> ------------------------------
>
> Message: 2
> Date: Tue, 24 Sep 2013 18:27:55 -0300
> From: Dalai Felinto <dfelinto at gmail.com>
> Subject: Re: [Bf-gamedev] HTML 5 exporter from BGE
> To: bf-gamedev at blender.org
> Message-ID:
>         <
> CAGjvzG3wJSecC2Y0bynDPOCEB6ygP8eS5mkCvm7JFY1Xkoi9rA at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Jacob,
>
> Burster does not run on html5 (where did you get that idea from?).
> It's basically a Blenderplayer wrapped in a plugin structure.
>
> In other words, Burster itself brings Blender no further into the mobile
> platforms.
> That said, there is an old gsoc project that got Blender rudimentary
> running in Android.
>
> It's currently on hold, but it seemed feasible from the look of it (it
> involves first to port all Blender code to OpenGLES, to be compatible with
> the mobile hardware).
>
> Cheers,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>
>
> > I have seen a plugin called Burster that allows blender games to run in a
> > browser,
> >
> > If I am correct in assuming the most of the next gen smartphones run html
> > 5, and could support such a plugin, it would mean that a blender game
> could
> > be published to run on a IOS, android etc platform.
> >
> > Is this at all feasible?
> >
> >
> >
> > _______________________________________________
> > Bf-gamedev mailing list
> > Bf-gamedev at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-gamedev
> >
> >
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> ------------------------------
>
> Message: 3
> Date: Tue, 24 Sep 2013 14:40:39 -0700
> From: Jacob Merrill <blueprintrandom1 at gmail.com>
> Subject: Re: [Bf-gamedev] HTML 5 exporter from BGE
> To: bf-gamedev at blender.org
> Message-ID:
>         <
> CA+iAO4YCzAnO5MMy7mifH9nDxgsq+C_kJaavq9XHj7pUQ8-q4g at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Ahh, for some reason I was under the impression that burster used webGL and
> HTML5....
>
> I see,
>
> About the feasibility of the resurrection of the port for android,
> is there any interest from the community for such a feature?
>
> Another question, would it not increase the exposure of the BGE, as well as
> make it look much more mature to developers?
>
>
> On Tue, Sep 24, 2013 at 2:27 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>
> > Hi Jacob,
> >
> > Burster does not run on html5 (where did you get that idea from?).
> > It's basically a Blenderplayer wrapped in a plugin structure.
> >
> > In other words, Burster itself brings Blender no further into the mobile
> > platforms.
> > That said, there is an old gsoc project that got Blender rudimentary
> > running in Android.
> >
> > It's currently on hold, but it seemed feasible from the look of it (it
> > involves first to port all Blender code to OpenGLES, to be compatible
> with
> > the mobile hardware).
> >
> > Cheers,
> > Dalai
> > --
> > blendernetwork.org/dalai-felinto
> > www.dalaifelinto.com
> >
> >
> > 2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>
> >
> >> I have seen a plugin called Burster that allows blender games to run in
> a
> >> browser,
> >>
> >> If I am correct in assuming the most of the next gen smartphones run
> html
> >> 5, and could support such a plugin, it would mean that a blender game
> could
> >> be published to run on a IOS, android etc platform.
> >>
> >> Is this at all feasible?
> >>
> >>
> >>
> >> _______________________________________________
> >> Bf-gamedev mailing list
> >> Bf-gamedev at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-gamedev
> >>
> >>
> >
> > _______________________________________________
> > Bf-gamedev mailing list
> > Bf-gamedev at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-gamedev
> >
> >
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>
> ------------------------------
>
> Message: 4
> Date: Tue, 24 Sep 2013 19:45:40 -0300
> From: Dalai Felinto <dfelinto at gmail.com>
> Subject: Re: [Bf-gamedev] HTML 5 exporter from BGE
> To: bf-gamedev at blender.org
> Message-ID:
>         <
> CAGjvzG3sHuimoD2mr9sqFQS5Z7TdzHEpsiLAPYNZNT8kKhBSeA at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> > About the feasibility of the resurrection of the port for android, is
> there any interest from the community for such a feature?
>
> Definitively. But unless you are considering to step up and join the
> development team (which you should by the way ;), I'm afraid this is a
> project we will all have to wait for.
>
> > Another question, would it not increase the exposure of the BGE, as well
> as make it look much more mature to developers?
>
> Sure, but was that ever enough for something to get into Blender? I can
> think of a few (lots actually) of features that fall into that same
> description and unfortunately don't get into Blender for the lack of coders
> or because there are other priorities (as far as allocating Blender
> Foundation funded developers go, as I said, there is nothing stop someone
> from picking up where it was left).
>
> It's good to remember that the main BGE development is currently relying on
> the contribution of coders and users in their spare time.
>
>
> Cheers,
> Dalai
>
>
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>
>
> > Ahh, for some reason I was under the impression that burster used webGL
> > and HTML5....
> >
> > I see,
> >
> > About the feasibility of the resurrection of the port for android,
> > is there any interest from the community for such a feature?
> >
> > Another question, would it not increase the exposure of the BGE, as well
> as
> > make it look much more mature to developers?
> >
> >
> > On Tue, Sep 24, 2013 at 2:27 PM, Dalai Felinto <dfelinto at gmail.com>
> wrote:
> >
> >> Hi Jacob,
> >>
> >> Burster does not run on html5 (where did you get that idea from?).
> >> It's basically a Blenderplayer wrapped in a plugin structure.
> >>
> >> In other words, Burster itself brings Blender no further into the mobile
> >> platforms.
> >> That said, there is an old gsoc project that got Blender rudimentary
> >> running in Android.
> >>
> >> It's currently on hold, but it seemed feasible from the look of it (it
> >> involves first to port all Blender code to OpenGLES, to be compatible
> with
> >> the mobile hardware).
> >>
> >> Cheers,
> >> Dalai
> >> --
> >> blendernetwork.org/dalai-felinto
> >> www.dalaifelinto.com
> >>
> >>
> >> 2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>
> >>
> >>>  I have seen a plugin called Burster that allows blender games to run
> >>> in a browser,
> >>>
> >>> If I am correct in assuming the most of the next gen smartphones run
> >>> html 5, and could support such a plugin, it would mean that a blender
> game
> >>> could be published to run on a IOS, android etc platform.
> >>>
> >>> Is this at all feasible?
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> Bf-gamedev mailing list
> >>> Bf-gamedev at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-gamedev
> >>>
> >>>
> >>
> >> _______________________________________________
> >> Bf-gamedev mailing list
> >> Bf-gamedev at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-gamedev
> >>
> >>
> >
> > _______________________________________________
> > Bf-gamedev mailing list
> > Bf-gamedev at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-gamedev
> >
> >
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> ------------------------------
>
> Message: 5
> Date: Tue, 24 Sep 2013 17:13:28 -0700
> From: Jacob Merrill <blueprintrandom1 at gmail.com>
> Subject: Re: [Bf-gamedev] HTML 5 exporter from BGE
> To: bf-gamedev at blender.org
> Message-ID:
>         <CA+iAO4YQ-z201LXpFzpHi70UVRz9gD_WKshuD=
> h0XkusXOoyuQ at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I would love to, I need to finish wrectified (my current project) and then
> I will start looking under the hood :D
>
> I have come along way in learning coding thanks to the BGE,
> and would love to return the favor.
>
>
> On Tue, Sep 24, 2013 at 3:45 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>
> > > About the feasibility of the resurrection of the port for android, is
> > there any interest from the community for such a feature?
> >
> > Definitively. But unless you are considering to step up and join the
> > development team (which you should by the way ;), I'm afraid this is a
> > project we will all have to wait for.
> >
> > > Another question, would it not increase the exposure of the BGE, as
> well
> > as make it look much more mature to developers?
> >
> > Sure, but was that ever enough for something to get into Blender? I can
> > think of a few (lots actually) of features that fall into that same
> > description and unfortunately don't get into Blender for the lack of
> coders
> > or because there are other priorities (as far as allocating Blender
> > Foundation funded developers go, as I said, there is nothing stop someone
> > from picking up where it was left).
> >
> > It's good to remember that the main BGE development is currently relying
> > on the contribution of coders and users in their spare time.
> >
> >
> > Cheers,
> > Dalai
> >
> >
> > --
> > blendernetwork.org/dalai-felinto
> > www.dalaifelinto.com
> >
> >
> > 2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>
> >
> >> Ahh, for some reason I was under the impression that burster used webGL
> >> and HTML5....
> >>
> >> I see,
> >>
> >> About the feasibility of the resurrection of the port for android,
> >> is there any interest from the community for such a feature?
> >>
> >> Another question, would it not increase the exposure of the BGE, as well
> >> as
> >> make it look much more mature to developers?
> >>
> >>
> >> On Tue, Sep 24, 2013 at 2:27 PM, Dalai Felinto <dfelinto at gmail.com
> >wrote:
> >>
> >>> Hi Jacob,
> >>>
> >>> Burster does not run on html5 (where did you get that idea from?).
> >>> It's basically a Blenderplayer wrapped in a plugin structure.
> >>>
> >>> In other words, Burster itself brings Blender no further into the
> mobile
> >>> platforms.
> >>> That said, there is an old gsoc project that got Blender rudimentary
> >>> running in Android.
> >>>
> >>> It's currently on hold, but it seemed feasible from the look of it (it
> >>> involves first to port all Blender code to OpenGLES, to be compatible
> with
> >>> the mobile hardware).
> >>>
> >>> Cheers,
> >>> Dalai
> >>> --
> >>> blendernetwork.org/dalai-felinto
> >>> www.dalaifelinto.com
> >>>
> >>>
> >>> 2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>
> >>>
> >>>>  I have seen a plugin called Burster that allows blender games to run
> >>>> in a browser,
> >>>>
> >>>> If I am correct in assuming the most of the next gen smartphones run
> >>>> html 5, and could support such a plugin, it would mean that a blender
> game
> >>>> could be published to run on a IOS, android etc platform.
> >>>>
> >>>> Is this at all feasible?
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> Bf-gamedev mailing list
> >>>> Bf-gamedev at blender.org
> >>>> http://lists.blender.org/mailman/listinfo/bf-gamedev
> >>>>
> >>>>
> >>>
> >>> _______________________________________________
> >>> Bf-gamedev mailing list
> >>> Bf-gamedev at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-gamedev
> >>>
> >>>
> >>
> >> _______________________________________________
> >> Bf-gamedev mailing list
> >> Bf-gamedev at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-gamedev
> >>
> >>
> >
> > _______________________________________________
> > Bf-gamedev mailing list
> > Bf-gamedev at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-gamedev
> >
> >
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