[Bf-gamedev] Simple question ....
ideasman42 at gmail.com
Tue Sep 24 09:48:54 CEST 2013
On Tue, Sep 24, 2013 at 5:37 PM, Marco Lettere <m.lettere at gmail.com> wrote:
> Hello everybody,
> I hope this is the right place to ask this kind of questions.
> I'm wondering whether it is possible to run the game engine in a "cycle
> - by - cycle" fashion. A sort of debugging mode where one could
> associate the mainloop cycles to keyboard events (for example) rather
> than a time interval.
> Thank you,
This list is primarily about developing Blender for game creation pipelines,
not Q&A about using the blender-game-engine (realize distinction is a
For your question recommend asking:
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