[Bf-gamedev] vertex normals editing

Bastien Montagne montagne29 at wanadoo.fr
Mon Oct 7 15:15:05 CEST 2013


Please report this in bug tracker, with an as simple as possible mesh to 
reproduce the issue. ;)

On 07/10/2013 15:08, Paweł Łyczkowski wrote:
> Hey Bastien. I did a test with the new export normals functionality. 
> Could you look at the broken effect I got?
>
> http://blenderartists.org/forum/showthread.php?291881-Exporting-OBJ-and-FBX-physically-break-edges-no-love-for-the-game-making-community&p=2485959&viewfull=1#post2485959
>
> Cheers
> PLyczkowski
> plyczkowski.com
>
> Bastien Montagne wrote:
>>
>> Hi Simon,
>>
>> I’m currently working over this topic - but it is not a trivial one,
>> we have to be very careful with how we manages those custom normals…
>> You can have a look at my current working doc,
>> http://wiki.blender.org/index.php/User:Mont29/Foundation/Split_Vertex_Normals 
>>
>> :)
>>
>> Best regards,
>> Bastien
>>
>> On 07/10/2013 10:12, Simon Broggi wrote:
>>>
>>> Hello everyone,
>>>
>>> I've made a python script to edit vertex normals.
>>> https://github.com/simonbroggi/Blender-Smoothgroups
>>>
>>> It lets the user assign some faces to a group. The normals connected
>>> to a group of faces are then smoothed individually.
>>>
>>> The simplest application of this script is to create a beveled cube
>>> with correct vertex normals and a minimum amount of polygons. In this
>>> image, the cube on the right is makes use of the script
>>> http://simon.insert-coin.ch/blenderNormals.jpg
>>>
>>> The script has some problems that make its use destroy workflow:
>>> -Every time the user enters edit mode the edited normals are lost.
>>> -Modifiers recalculate the normals. It would be great to use the
>>> script in combination with the edge split modifier, as this is
>>> another convenient method to edit normals. Unfortunately the modifier
>>> ignores the normals and recalculates everything.
>>>
>>> These problems could be solved by implementing something similar in
>>> the c code of blend er. It would probably make sense to implement it
>>> as a modifier. This would be a valuable tool for game artists.
>>>
>>> Greetings, Simon
>>>
>>> Simon Broggi
>>> Aargauerstrasse 60 - 12
>>> 8048 Zürich
>>> +41 77 401 9115 <tel:%2B41%2077%20401%209115>
>>> http://simon.insert-coin.ch <http://simon.insert-coin.ch/>
>>>
>>>
>>> _______________________________________________
>>> Bf-gamedev mailing list
>>> Bf-gamedev at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>
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