[Bf-gamedev] New Bullet version and Featherstone

Arnaud Degroote arnaud.degroote at laas.fr
Fri Nov 1 20:20:42 CET 2013


On 01/Nov - 09:53, Jacob Merrill wrote:
> Featherstone allows for Inverse kinematics for 6dof chains in real time.
> Allowing animation using objects that physically interact, or for robotics
> control/ emulation
> On Nov 1, 2013 9:50 AM, "Jacob Merrill" <blueprintrandom1 at gmail.com> wrote:
> 
> > I have been using 6dof solvers to animate, and it works amazing but it's
> > rather resource intensive, but is dynamic and can be pushed, yanked etc.
> >
> > http://www.youtube.com/watch?v=s57ipxhXBS4
> > On Nov 1, 2013 9:41 AM, "Mitchell Stokes" <mogurijin at gmail.com> wrote:
> >
> >> Solving 6dof joint constraints is not a bottleneck (at least in any BGE
> >> game I've looked at). So, it's not currently worth our time to spend
> >> development resources speeding it up. That being said, you (or anyone else)
> >> are more than welcome to create a patch.
> >>

Just to add we develop a robotic simulator using blender / game engine
(morse.openrobots.org) and we will be really interested by this feature
to simulate in a smarter way complex armature.

Best regards,

-- 
Arnaud Degroote
Postdoc
RIA LAAS - CNRS
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