[Bf-gamedev] New Bullet version and Featherstone

Jacob Merrill blueprintrandom1 at gmail.com
Fri Nov 1 17:53:36 CET 2013


Featherstone allows for Inverse kinematics for 6dof chains in real time.
Allowing animation using objects that physically interact, or for robotics
control/ emulation
On Nov 1, 2013 9:50 AM, "Jacob Merrill" <blueprintrandom1 at gmail.com> wrote:

> I have been using 6dof solvers to animate, and it works amazing but it's
> rather resource intensive, but is dynamic and can be pushed, yanked etc.
>
> http://www.youtube.com/watch?v=s57ipxhXBS4
> On Nov 1, 2013 9:41 AM, "Mitchell Stokes" <mogurijin at gmail.com> wrote:
>
>> Solving 6dof joint constraints is not a bottleneck (at least in any BGE
>> game I've looked at). So, it's not currently worth our time to spend
>> development resources speeding it up. That being said, you (or anyone else)
>> are more than welcome to create a patch.
>>
>> --Mitchell Stokes
>>
>>
>> On Thu, Oct 31, 2013 at 4:53 PM, Jacob Merrill <
>> blueprintrandom1 at gmail.com> wrote:
>>
>>> Just wondering if the Gpu accelerated 6dof joint position solver is
>>> going to make it into the Bge,
>>>
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>>
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