[Bf-gamedev] New Bullet version and Featherstone

Mitchell Stokes mogurijin at gmail.com
Fri Nov 1 17:40:34 CET 2013


Solving 6dof joint constraints is not a bottleneck (at least in any BGE
game I've looked at). So, it's not currently worth our time to spend
development resources speeding it up. That being said, you (or anyone else)
are more than welcome to create a patch.

--Mitchell Stokes


On Thu, Oct 31, 2013 at 4:53 PM, Jacob Merrill
<blueprintrandom1 at gmail.com>wrote:

> Just wondering if the Gpu accelerated 6dof joint position solver is going
> to make it into the Bge,
>
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