[Bf-gamedev] New Bullet version and Featherstone
Mitchell Stokes
mogurijin at gmail.com
Fri Nov 1 17:40:34 CET 2013
Solving 6dof joint constraints is not a bottleneck (at least in any BGE
game I've looked at). So, it's not currently worth our time to spend
development resources speeding it up. That being said, you (or anyone else)
are more than welcome to create a patch.
--Mitchell Stokes
On Thu, Oct 31, 2013 at 4:53 PM, Jacob Merrill
<blueprintrandom1 at gmail.com>wrote:
> Just wondering if the Gpu accelerated 6dof joint position solver is going
> to make it into the Bge,
>
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