[Bf-gamedev] FPS Navigation
Tom Edwards
contact at steamreview.org
Tue Dec 3 14:53:23 CET 2013
Just tried FPS Nav out in trunk. It's great! The only change I'd make is
adding air control to gravity mode, i.e. responding to the movement keys
when the "player" isn't touching the ground. Otherwise this is an
excellent addition. Teleport is particularly useful. :-)
I had a hard time rebinding my keys BTW. I could find them individually
when searching by keybind but they aren't listed when you search by name
or browse the unfiltered list.
On 12/11/2013 9:42, Dalai Felinto wrote:
> Hi there,
>
> I'm working on FPS Navigation. If anyone wants to test it and report
> it back, you can get the patch here:
>
> * github (always updated):
> https://github.com/dfelinto/blender-svn/pull/19/files
>
> * svn snapshot against 61239
> http://www.pasteall.org/47209/diff
>
> * youtube demo:
> demo 1: http://www.youtube.com/watch?v=6KLDAFBDi6M
> demo 2: http://www.youtube.com/watch?v=zmMwl6Rwx_M
>
> * documentation:
> http://wiki.blender.org/index.php/User:Dfelinto/Ideas#FPS_Navigation
>
> cheers,
> Dalai
> --
> blendernetwork.org/dalai-felinto <http://blendernetwork.org/dalai-felinto>
> www.dalaifelinto.com <http://www.dalaifelinto.com>
>
>
>
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> Bf-gamedev at blender.org
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