[Bf-gamedev] FPS Navigation

Tom Edwards contact at steamreview.org
Tue Dec 3 14:53:23 CET 2013


Just tried FPS Nav out in trunk. It's great! The only change I'd make is 
adding air control to gravity mode, i.e. responding to the movement keys 
when the "player" isn't touching the ground. Otherwise this is an 
excellent addition. Teleport is particularly useful. :-)

I had a hard time rebinding my keys BTW. I could find them individually 
when searching by keybind but they aren't listed when you search by name 
or browse the unfiltered list.

On 12/11/2013 9:42, Dalai Felinto wrote:
> Hi there,
>
> I'm working on FPS Navigation. If anyone wants to test it and report 
> it back, you can get the patch here:
>
> * github (always updated):
> https://github.com/dfelinto/blender-svn/pull/19/files
>
> * svn snapshot against 61239
> http://www.pasteall.org/47209/diff
>
> * youtube demo:
> demo 1: http://www.youtube.com/watch?v=6KLDAFBDi6M
> demo 2: http://www.youtube.com/watch?v=zmMwl6Rwx_M
>
> * documentation:
> http://wiki.blender.org/index.php/User:Dfelinto/Ideas#FPS_Navigation
>
> cheers,
> Dalai
> --
> blendernetwork.org/dalai-felinto <http://blendernetwork.org/dalai-felinto>
> www.dalaifelinto.com <http://www.dalaifelinto.com>
>
>
>
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> Bf-gamedev mailing list
> Bf-gamedev at blender.org
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