[Bf-funboard] request about principled bsdf to tint reflection color

Knapp magick.crow at gmail.com
Sun Jul 22 09:44:08 CEST 2018


Can't you just do that with a ray node (light path)?

On Sun, Jul 22, 2018 at 7:26 AM 艶月堂 <topsider_001 at mail.goo.ne.jp> wrote:

> I am 3D hobbyist, then I have searched way to change reflection color with
> principled bsdf.
>
>
>
> Can I request it to blender cycles developer, adding “socket” which just
> change glossy color (reflection color)  of principled bsdf?
>
> I already know, for PBR workflow, “tint” reflection color” may not be
> recommended. And it show un-natural ( physically in-correct) reflection.
>
>
>
> But as 3d hobbyist, I often hope to get more flexibility about principled
> bsdf to make material what I imagine, even though it beyond physical
> nature.
>
>
>
> It is my favor, and request, “add node (or input socket) to change
> “reflection color” from white (1, 1, 1) and tint only about glossy and
> specular reflection color. , (decoupled from “base diffuse color”)
>
>
>
> Of course, default value is set as “1,1,1” but if user can decide
> reflection color as option, without any additional node.,
>
> Only use one principled bsdf,,(and textures),  may not break many user
> workflow, and I believe, it just add more flexibility
>
> With user purpose.
>
>
>
> I think it is not so difficult for cycles developer.  I hope to know if
> there is reason, developer, and blender user do not hope it?
>
> I know Principled bsdf is offered to make PBR material easy. , But offer
> variation is not bad for most of 3D hobbyist who hope to use blender.and
> mainly use principled bsdf (it is simple and easy to use)
>
>
>
> I know, I might achieve it with other basic other shader nodes,  color mix
> nodes,  If I learn more about cycles nodes.
>
> but it may not be reason which deny “adding the option for principled
> bsdf”…
>
>
>
> So it is really appreciate, if blender developer consider, this request.
>
>
>
>
>
>
>
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>


-- 
Douglas E Knapp, MSAOM, LAc.


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