[Bf-funboard] new little feature: add alpha for :"kill Particles" in collision by physics
Manuel Muzzurru
manuel_songokuh at yahoo.it
Wed Apr 4 09:57:50 CEST 2018
hii find missing feature. so i show you image here.
KILLING_ALPHA.png
mesh A is a object, can put in kill Partecles:
"alpha 0%": mesh a
"alpha 100%": mesh B
will apply with this data 0% to 100% effect alpha without use in nodes..(like effect dissolve in 3d object..example)in propriety
propriety.png[kill partecles + alpha] will be works in keyframe becomes excellent..
what do you think about this?
thank you
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