[Bf-funboard] Append Asset (by Drag&Drop) via File Browser Editor
mond at email.cz
mond at email.cz
Tue Jun 20 18:09:12 CEST 2017
Thank you for quick reply :) I didn't know in what condition it is now. I
just had to start using AM addon from pitiwazou, that does not fits to me so
well and even before you start to work on blender asset manager I always
preferred to use File browser editor for that purpose instead of tool shelf
(also way you handle assets is more natural to blender's way).
Tool shelf is great only if you need expand 3D view editor so you keep
access to assets (that is not priority when you need to ad asset).
Browsing in assets is quite complex task with many items that tool shelf
will never able to handle efficiently.
I hope you and b-fundation will give AM more love (as used to say).
It's a shame to see growing things like viewport development and not AM that
can give blender much faster workflow.
I mean Eevee looks awesome, but if I compare benefit from AM and viewport ..
(What really make me sad is attention to broken basics - like multiselect
for "Dimension" in properties panel. I understood its not easy to fix it,
but seems to me essential to have these elementary things working.)
Sorry for too many words. I'm looking forward to see a progress :)
---------- Původní e-mail ----------
Od: Bastien Montagne <montagne29 at wanadoo.fr>
Komu: bf-funboard at blender.org
Datum: 20. 6. 2017 16:29:34
Předmět: Re: [Bf-funboard] Append Asset (by Drag&Drop) via File Browser
Yep, that kind of feature is part of my plan regarding assets
development in Blender. Unfortunately, am still deep in low-level
reworks of core code that are mandatory to be finished before we can
resume and finish high-level work like asset engines, and whole UI
around it. ;)
Le 20/06/2017 à 15:13, mond at email.cz a écrit :
> Would it be possible to append (or link) assets directly from "File
> (I'm speaking about "File Browsers" that can be choosen as a part of a
> Current "File Browser" editor let you browse, and thanks to Ton (a few
years back) we can drag&drop images, that's seems to me quite limited from
perspective what can be append or linked from blend files.
> Since there already exists "asset manager" inside blender with generated
previews, would be great workflow use one editor as "File Browser" in screen
layout, so we can browse in assets and simply drag drop asset (objects, node
trees, materials ...) from window to 3d view. See mockup.
> Seems to me like all code parts (in general) are in blender already, just
enabled them in "File Browser", right? Is here someone that knows how magic
> Thanks for your opinion
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