[Bf-funboard] Templates - auto naming tags for output nodes

Gatis Kurzemnieks gatis.kurzemnieks at gmail.com
Tue Jul 18 18:47:44 CEST 2017


I dont agree that scene properties are tied to studio habits. Scene name
for example is just scene name. If you dont need it - you dont have to use
it. These would be optional tags that you can use in paths/names if and how
needed.
Also python based pipeline tools are beyond 99% artists. Maybe you can
share any info about such addons?

Thanks
Gatis

On Mon, Jul 17, 2017, 17:57 <manu at g-lul.com> wrote:

> Hi,
>
> Those attributes are often attached to studio's habits, production
> particularities. IMHO, in most case, auto naming/settings stuff is not a
> good idea.
> However, with some python scripts/addons, you should be able to do this.
> I do a lot of pipeline with blender and that's what I usually do.
>
> Regards.
>
> ---
> Manuel Rais
> manu at g-lul.com
>
> 17 juillet 2017 16:20 "Gatis Kurzemnieks" <gatis.kurzemnieks at gmail.com> a
> écrit:
>
> > Hi.
> > I was wondering if there are any plans for implementing some sort of
> > automatic naming tags in Blender for file paths, pass names, compositor
> > nodes etc.
> > What I mean is - some sort of special templating codes in naming (like
> ####
> > for frame number, \\ for project root) but for other things, that get
> > replaced when rendering:
> > - current scene name
> > - current renderlayer name (although I guess this would not work in
> > compositor as many renderlayers can be used at the same time)
> > - current camera name
> > - resolution
> > - rendering range
> > - scene frame rate
> > - project (blend) file name
> > - maybe something more that would be useful?
> >
> > This would be super useful for creating templatized scenes and compositor
> > setups, that can be easily reused in different cases.
> > For example - I could write "\\..\Render\color_[scene]\" in my Output
> nodes
> > path and [scene] would be replaced by current scene name during render.
> > Then I could also use this to name Output node inputs etc.
> >
> > This could also be very useful when loading textures for materials - we
> > could set up material that loads texture according to scene name where it
> > is used etc. Same for external caches.
> > This would allow creating basic pipelines with blender in center.
> >
> > Another idea is to add "string" input and output ports to compositor
> nodes .
> > String output to Render Layer node that can be passed into File output
> node
> > so it can use render layers name automatically..
> >
> > Of course this would need to be thought out very thoroughly, but I just
> > wanted to say that Blender would benefit greatly even from simple
> > "templatization" tools.
> >
> > There is a similar system called Tokens in Cinema 4D and it is super
> > useful.
> >
> > Thanks.
> >
> > Gatis
> > --
> > Gatis Kurzemnieks
> > 3d generalist, developer, artist
> > www.kurzemnieks.com
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-- 
Gatis Kurzemnieks
3d generalist, developer, artist
www.kurzemnieks.com


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