[Bf-funboard] Feature Request: Selective Gaussian Blur
Zauber Paracelsus
zauber at gridmail.org
Tue Jan 26 20:52:04 CET 2016
GIMP contains a filter I have been using extensively for manual
post-processing on Cycles render, called Selective Gaussian Blur. I
have found that it has been very effective at noise-removal, especially
compared to complicated Bilateral Blur node setups.
Would it be at all possible to implement GIMP's Selective Gaussian Blur
as a built-in compositor node in Blender?
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