[Bf-funboard] Feature request: Accessing painted brush strokes from Python

Jacob Merrill blueprintrandom1 at gmail.com
Thu Feb 25 00:38:09 CET 2016


http://blender.stackexchange.com/questions/13450/how-to-get-mouse-position-in-a-window-with-python

On Wed, Feb 24, 2016 at 2:10 PM, Lubos Lenco <lubos.lenco at gmail.com> wrote:

> Hm, how to calculate ray start since I am not able to get mouse position?
> Is there a workaround for this?
>
> > On 24 Feb 2016, at 23:00, Jacob Merrill <blueprintrandom1 at gmail.com>
> wrote:
> >
> > Bvtree, cast ray from mouse  at mesh, get hitFace and hitpoint, use
> > vertex.uv and hitpoint to get UV
> > On Feb 24, 2016 1:52 PM, "Lubos Lenco" <lubos.lenco at gmail.com> wrote:
> >
> >> Hello,
> >>
> >> I am looking for ability to paint to multiple paint slots at once, using
> >> the same strokes user performs but with different brush texture. This
> would
> >> be handy to create several textures on the fly, while the user only
> paints
> >> to single one.
> >>
> >> The easiest way that comes to mind is exposing last painted strokes by
> >> user. The painting to other slots can then be performed using
> >> ops.paint.image_paint() operator as usual. There should probably be a
> >> switch and only store strokes if it is enabled.
> >>
> >> The other way I tried was to log mouse coords and construct strokes
> >> myself, unfortunately the modals are blocked while user is painting and
> I
> >> could not find any other way to access mouse positions apart from modal
> >> events.
> >>
> >> I had a brief look around and could try to implement this, however I
> would
> >> be thankful if anyone could point me to the right direction, possibly
> with
> >> as much detail.
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> >>
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