[Bf-funboard] UV space constraint (stick on surface)

Hadrien Brissaud hadriscus at gmail.com
Sat Feb 13 17:25:42 CET 2016


Paweł it works alright with single fixed objects; however this parenting
unlike a constraint is a fixed thing, so the object will always move along
with its parent vertex... even when a bone childof-constrains it on top (=
when you need to detach the object, you can't).
Furthermore it is impossible to make it part of an armature, for no more
than a single bone can be parented to a vertex (or a set of three
vertices). That means no pose mode for animating the object itself, and it
can't be part of the same action as the armature (granted this is not so
important).

On 13 February 2016 at 17:09, Paweł Łyczkowski <pawellyczkowski at gmail.com>
wrote:

> @Hadrien You can always use Parent to Vertex -
>
> http://blender.stackexchange.com/questions/34324/how-do-i-stick-an-object-to-another-objects-vertex
>
> On Sat, Feb 13, 2016 at 5:08 PM Hadrien Brissaud <hadriscus at gmail.com>
> wrote:
>
> > I do not see a search field, but if you have an idea around what time you
> > made that suggestion we can find it. I am really curious to read what was
> > said.
> >
> > On 13 February 2016 at 17:03, Knapp <magick.crow at gmail.com> wrote:
> >
> > > http://lists.blender.org/mailman/listinfo/bf-docboard
> > >
> > > On Sat, Feb 13, 2016 at 4:48 PM, Hadrien Brissaud <hadriscus at gmail.com
> >
> > > wrote:
> > >
> > > > Any idea how I can search the mailing list archive ?
> > > >
> > > > On 13 February 2016 at 16:30, Knapp <magick.crow at gmail.com> wrote:
> > > >
> > > > > I posted this idea a few years ago. I can't remember the conclusion
> > now
> > > > but
> > > > > I am sure you could look it up. The back emails must be on the web
> > > > > somewhere.
> > > > > Douglas E Knapp
> > > > >
> > > > > On Sat, Feb 13, 2016 at 4:08 PM, Hadrien Brissaud <
> > hadriscus at gmail.com
> > > >
> > > > > wrote:
> > > > >
> > > > > > Hi everyone,
> > > > > >
> > > > > > every now and then people on ba.org are asking about ways to
> > > > constrain a
> > > > > > object to a surface, like a shirt button, or any other prop you'd
> > > want
> > > > to
> > > > > > stick to a deforming surface. Right now the best way I can think
> of
> > > is
> > > > > > parenting the object to a bone you've set up to follow the
> surface
> > as
> > > > > > accurately as possible (along with shrinkwrap constraint, and so
> > on),
> > > > or
> > > > > > using the dorito method with the new depsgraph (
> > > > > > https://www.youtube.com/watch?v=SfgHAWTMLrE).
> > > > > > The first is a workaround that's difficult to make accurate while
> > the
> > > > > > second depends on the new depsgraph being active, and as far as I
> > > know
> > > > it
> > > > > > is note quite final.
> > > > > >
> > > > > > In maya one would use hair follicles, which are stuck to the mesh
> > in
> > > uv
> > > > > > space, and you'd constrain to one of these follicles whatever it
> is
> > > you
> > > > > > want to be stuck onto the surface. It is a very straightforward
> > > manner
> > > > of
> > > > > > solving this problem and I think having a uv space constraint in
> > > > blender
> > > > > as
> > > > > > a separate method would be cool, until the new depsgraph lands (I
> > > don't
> > > > > > know of an eta for this).
> > > > > >
> > > > > > So that was just an idea. Obviously I does not work with
> > overlapping
> > > > uvs,
> > > > > > and it breaks if uvs change, but that's the toll. Thoughts ?
> > > > > >
> > > > > > Hadrien
> > > > > > _______________________________________________
> > > > > > Bf-funboard mailing list
> > > > > > Bf-funboard at blender.org
> > > > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Douglas E Knapp, MSAOM, LAc.
> > > > > _______________________________________________
> > > > > Bf-funboard mailing list
> > > > > Bf-funboard at blender.org
> > > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > > > >
> > > > _______________________________________________
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> > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > > >
> > >
> > >
> > >
> > > --
> > > Douglas E Knapp, MSAOM, LAc.
> > > _______________________________________________
> > > Bf-funboard mailing list
> > > Bf-funboard at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > >
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