[Bf-funboard] UV space constraint (stick on surface)

Hadrien Brissaud hadriscus at gmail.com
Sat Feb 13 17:08:08 CET 2016


I do not see a search field, but if you have an idea around what time you
made that suggestion we can find it. I am really curious to read what was
said.

On 13 February 2016 at 17:03, Knapp <magick.crow at gmail.com> wrote:

> http://lists.blender.org/mailman/listinfo/bf-docboard
>
> On Sat, Feb 13, 2016 at 4:48 PM, Hadrien Brissaud <hadriscus at gmail.com>
> wrote:
>
> > Any idea how I can search the mailing list archive ?
> >
> > On 13 February 2016 at 16:30, Knapp <magick.crow at gmail.com> wrote:
> >
> > > I posted this idea a few years ago. I can't remember the conclusion now
> > but
> > > I am sure you could look it up. The back emails must be on the web
> > > somewhere.
> > > Douglas E Knapp
> > >
> > > On Sat, Feb 13, 2016 at 4:08 PM, Hadrien Brissaud <hadriscus at gmail.com
> >
> > > wrote:
> > >
> > > > Hi everyone,
> > > >
> > > > every now and then people on ba.org are asking about ways to
> > constrain a
> > > > object to a surface, like a shirt button, or any other prop you'd
> want
> > to
> > > > stick to a deforming surface. Right now the best way I can think of
> is
> > > > parenting the object to a bone you've set up to follow the surface as
> > > > accurately as possible (along with shrinkwrap constraint, and so on),
> > or
> > > > using the dorito method with the new depsgraph (
> > > > https://www.youtube.com/watch?v=SfgHAWTMLrE).
> > > > The first is a workaround that's difficult to make accurate while the
> > > > second depends on the new depsgraph being active, and as far as I
> know
> > it
> > > > is note quite final.
> > > >
> > > > In maya one would use hair follicles, which are stuck to the mesh in
> uv
> > > > space, and you'd constrain to one of these follicles whatever it is
> you
> > > > want to be stuck onto the surface. It is a very straightforward
> manner
> > of
> > > > solving this problem and I think having a uv space constraint in
> > blender
> > > as
> > > > a separate method would be cool, until the new depsgraph lands (I
> don't
> > > > know of an eta for this).
> > > >
> > > > So that was just an idea. Obviously I does not work with overlapping
> > uvs,
> > > > and it breaks if uvs change, but that's the toll. Thoughts ?
> > > >
> > > > Hadrien
> > > > _______________________________________________
> > > > Bf-funboard mailing list
> > > > Bf-funboard at blender.org
> > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > > >
> > >
> > >
> > >
> > > --
> > > Douglas E Knapp, MSAOM, LAc.
> > > _______________________________________________
> > > Bf-funboard mailing list
> > > Bf-funboard at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > >
> > _______________________________________________
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> > http://lists.blender.org/mailman/listinfo/bf-funboard
> >
>
>
>
> --
> Douglas E Knapp, MSAOM, LAc.
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> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
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