[Bf-funboard] Feature Request: Uniformity setting for the Decimate modifier

Jacob Merrill blueprintrandom1 at gmail.com
Mon Feb 8 19:27:51 CET 2016


also +1 for a 'preserve symmetry' ?

also, UV does not seem to work like it used to...

I check it, decimate, and then a whole slew of UV mapped faces get merged...

On Mon, Feb 8, 2016 at 9:15 AM, Julio Iglesias <j at zafio.com> wrote:

> +1 plus "Delimit" options for Collapse mode would be a lifesaver.
>
> On Sat, Feb 6, 2016 at 4:38 PM, Zauber Paracelsus <zauber at gridmail.org>
> wrote:
>
> > +1 for this.  I see the problem with both the Collapse and Planar
> > modes.  Planar, however, does have some "Delimit" options that cause it
> > to stop at things such as material boundaries, seams, sharp edges, and
> UVs.
> >
> > On 02/06/2016 09:19 AM, Paweł Łyczkowski wrote:
> > > Hey,
> > >
> > > Problem: The Decimate modifier sometimes creates a very uneven mesh,
> with
> > > some triangles really small and some really big and/or long. This is ok
> > in
> > > certain cases, not ok in others.
> > >
> > > Example: I had cases where I would want to decimate the mesh more, but
> > that
> > > caused big long triangles and ngons in the flat areas.
> > >
> > > Solution: A Uniformity setting would allow to limit the disparity
> between
> > > the triangles the decimate modifier creates. 0 would be the current
> > > behaviour, 1 would create an even mesh, and everything in between a
> > > gradation between those two.
> > >
> > > Best,
> > > Paweł Łyczkowski
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