[Bf-funboard] Feature Request: Uniformity setting for the Decimate modifier

Julio Iglesias j at zafio.com
Mon Feb 8 18:15:49 CET 2016


+1 plus "Delimit" options for Collapse mode would be a lifesaver.

On Sat, Feb 6, 2016 at 4:38 PM, Zauber Paracelsus <zauber at gridmail.org>
wrote:

> +1 for this.  I see the problem with both the Collapse and Planar
> modes.  Planar, however, does have some "Delimit" options that cause it
> to stop at things such as material boundaries, seams, sharp edges, and UVs.
>
> On 02/06/2016 09:19 AM, Paweł Łyczkowski wrote:
> > Hey,
> >
> > Problem: The Decimate modifier sometimes creates a very uneven mesh, with
> > some triangles really small and some really big and/or long. This is ok
> in
> > certain cases, not ok in others.
> >
> > Example: I had cases where I would want to decimate the mesh more, but
> that
> > caused big long triangles and ngons in the flat areas.
> >
> > Solution: A Uniformity setting would allow to limit the disparity between
> > the triangles the decimate modifier creates. 0 would be the current
> > behaviour, 1 would create an even mesh, and everything in between a
> > gradation between those two.
> >
> > Best,
> > Paweł Łyczkowski
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
>
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