[Bf-funboard] Feature Request: Uniformity setting for the Decimate modifier

Zauber Paracelsus zauber at gridmail.org
Sat Feb 6 16:38:46 CET 2016


+1 for this.  I see the problem with both the Collapse and Planar 
modes.  Planar, however, does have some "Delimit" options that cause it 
to stop at things such as material boundaries, seams, sharp edges, and UVs.

On 02/06/2016 09:19 AM, Paweł Łyczkowski wrote:
> Hey,
>
> Problem: The Decimate modifier sometimes creates a very uneven mesh, with
> some triangles really small and some really big and/or long. This is ok in
> certain cases, not ok in others.
>
> Example: I had cases where I would want to decimate the mesh more, but that
> caused big long triangles and ngons in the flat areas.
>
> Solution: A Uniformity setting would allow to limit the disparity between
> the triangles the decimate modifier creates. 0 would be the current
> behaviour, 1 would create an even mesh, and everything in between a
> gradation between those two.
>
> Best,
> Paweł Łyczkowski
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