[Bf-funboard] View dependant key frames, and N-dimensional keyframing

Tiago Estill de Noronha TiagoTiagoT+Bf-funboard at gmail.com
Mon Apr 18 21:52:56 CEST 2016


I think it would be useful to be able to define keyframes not only
linearly, but also on a N-dimensional space, to allow stuff like
https://www.youtube.com/watch?v=X5Z7ZJ39zAA
 (specially that part where the hand target is moved in 3D and the various
keyframes are interpolated to produce whole body poses based on hand
position); with the points defined by arbitrary values (position
coordinates of one or more objects, rotations as well, and possibly even
arbitrary values, possibly driven by drivers); in addition, it would be
useful to also be able to use the position of the camera in relation to the
object as input, like in https://www.youtube.com/watch?v=r6E9hCHLUlw.


Aside from the ability to extrapolate whole-body poses based on simple
inputs and example poses, (also corrective shape-keys, automatic elbow
positioning etc), with the possibility of using the view angle, it would
become possible to make reality this idea I got to make 2d drawings
automatically behave as if they're 3d (basically, shapekeys would be used
to define the shapes of bodyparts of a cartoon character from different
angles, and then the tweening for inbetween angles would be done
automatically; with each part attached to bones in an armature, you would
be able to animate in 3d while keeping the 2d look).


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