[Bf-funboard] Constant interpolation masks

David McSween 3pointedit at gmail.com
Mon Sep 14 15:36:19 CEST 2015


Sorry for the noise, but you could use a plane track as I think that it has
a linear effect. Because it sources movement from teaching markers and they
move in discreet frames, no tweeting.

On Mon, Sep 14, 2015 at 11:33 PM, David McSween <3pointedit at gmail.com>
wrote:

> I agree, but you could use a simple white plane on black world from a 3D
> scene as a mask modifier source.
>
> On Mon, Sep 14, 2015 at 7:58 PM, <*-{{{{{-<< <rylleman at riseup.net> wrote:
>
>> Using the mask tool the only interpolation mode is linear no matter what
>> you set it to in the dope sheet.
>>
>> It would be very useful if we could have masks at constant interpolation
>> so the shape stays until the next key frame.
>>
>> My user case right now is that I create a karaoke text effect in the VSE
>> where I have an image containing the texts. I want them to appear one
>> word at a time so I animate a mask modifier revealing the words. It is
>> however in linear mode so in the frame before each frame  I have to
>> duplicate the previous key. This is cumbersome, specially when I have to
>> edit the mask. Constant interpolation would help a lot.
>>
>> -d.
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>
>


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