[Bf-funboard] UV individual origins

Julio Iglesias j at zafio.com
Thu Nov 26 15:02:21 CET 2015


+1 to that. I often stumble upon a context like this
https://dl.dropboxusercontent.com/u/2294713/borigin.png where I would
expect scaling selected faces would behave like in 3DView.




On Tue, Oct 27, 2015 at 9:45 PM, nemyax <nemyax at gmail.com> wrote:

> Island transformations work well now, but contiguous edge and face
> selections in the UV editor are still treated like groups of vertices
> (instead of mini-islands). Can you make it work as in 3D meshes? That would
> be the logical conclusion of the individual origins mode.
>
> On Sat, 20 Jun 2015 16:48:28 +0300
> Paul Geraskin <paulgeraskin at gmail.com> wrote:
>
> > Is there blender stack exchange question about the islands iterator or we
> > need to ask it?
> >
> > 20.06.2015 6:55 пользователь "Campbell Barton" <ideasman42 at gmail.com>
> > написал:
> > >
> > > @nemyax
> > > No, this won't be in 2.75, no new features get into the release after
> > > we do an RC (only fixes get backported).
> > >
> > > @Keith Boshoff
> > > For Python we would want to expose BMesh's walker API
> > >
> >
> https://developer.blender.org/diffusion/B/browse/master/source/blender/bmesh/intern/bmesh_walkers_impl.c;51188ecbf16f2a9cd16e2fc3c170bc2f621315f6$1407
> > >
> > > However I'd like to work on improving the C API first, to make it more
> > flexible.
> > >
> > > Note - that writing a UV island iterator in Python isn't such a big
> > > deal, all the data is available and easily accessible.
> > >
> > > On Fri, Jun 19, 2015 at 11:33 PM, Keith Boshoff <wahooney at gmail.com>
> > wrote:
> > > > This is awesome!
> > > >
> > > > A built-in script accessor for islands (or something that finds the
> > islands
> > > > that given UV verts are in) would be great too, since you're in
> there ;)
> > > >
> > > > On Fri, Jun 19, 2015 at 1:51 PM, nemyax <nemyax at gmail.com> wrote:
> > > >
> > > >> Awesome! Will this be available in 2.75?
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> > >
> > > --
> > > - Campbell
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