[Bf-funboard] Saving Sound files.

Knapp magick.crow at gmail.com
Wed May 20 21:31:25 CEST 2015

> I believe it was added in 2.70 (replacing the "play" button which was
> there before, hence why you might not notice the change without looking
> closely).

I have been doing nothing but photoreal cycles stuff for quite some time
now, so it is not like I was looking for it. :-)

> It may not be the most optimal place (it feels sort of odd having an
> audio operator button among all those image/rendering buttons), yet I'm
> not sure I'd call that "hidden"..

Well I called it hidden because I was doing AV work so I clicked Choose
Screen Layout and then on Video Editing. And started doing all my editing
work there including sound. Why would I go to render to find a way no save
my edited strip? The button is not even on the screen so that is hidden to
me. The window with the hidden button is also where you need to go to load
in your video strips correctly, you need to set the FPS there or the video
is not the same length as the sound. This is also a very big UI failure in
my eyes. You also have a bunch of sound and video format settings there for
the codecs. Perhaps also not the best place but I do understand why it is
with render.

> > No, I have not tried it yet but I think it will render all the
> > sound strips. I need to save the selected one only.
> Oh. I don't know of any way to do that directly, but you could use Ctrl
> I (invert selection) + H (mute) to temporarily disable all strips except
> for those which were selected. The mixdown operator does not include
> muted strips, so this should work.

I solved the problem by loading a new blend, adding only my one film strip
and its sound, rending out the audio, working the audio in Audacity and
then reimporting it and then cutting it. It would be better to cut it first
but no big deal. You just need to plan ahead. A bit of pipeline reworking
and all is fine.

It would be a big improvement to be able to just click a strip, sound or
video, and save just the selected one out!

> > Just like you have an ADD menu, perhaps we need a save menu???
> > I would think if this were a normal program that you would just right
> click
> > the strip and it would pop up a menu having save strip on it. I have used
> > blender your over 15 years so I don't expect that but something equally
> > good would be very nice!
> --
> -gandalf3

Thanks for your time!
PS I will be posting the result here:
It is a 10 minute intro to python and bpy for first time users.  It is
still rendering but should be up within an hour at most.

Douglas E Knapp

Massage in Gelsenkirchen-Buer:
Please link to me and trade links with me!

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